Forum Discussion
7 years ago
"CG_SBCrumb;d-169517" wrote:
Hello Holotable Heroes,
We have received a wide range of feedback about the newest raid, The Sith Triumvirate and we would like to hear more about your experience. Please include the following information in addition to your feedback:
- What tier or tiers did you play?
- What GP is your Guild that is attempting the raid?
- What teams you did you attempt the raid with?
- What part of the raid motivated or demotivated you to continue trying?
- What about the raid did you enjoy? What did you dislike about the raid?
I play the heroic tier, my guild started about 5-6 weeks ago.
Guild GP was 136m when we started the heroic tier and now is 140m
P1 - JTR teams / P2 - Grinders squads (Sith, Phoenix, Ackbar/Leia teams/Hermit Yoda & etc.) / P3 - Chex Mix (CLS lead, Chirrut/Rex, Death Trooper, Raid Han & Pao) / P4 - Nightsisters at the start, then First Order Teams, Troopers and what teams the guild has left.
My main motivations are gear and Traya shards. I am a very good player in a top tier guild, my pg is about 2.6M, I am getting p1 at both arenas every day, got a good amount of g12/zetaed toons (especially my arena and raid teams), got very good mods and my JTR team currently holds the record of the highest score at the p1 (about 9%) inside my guild.
I don't enjoy this raid at all and I go through it trying to tolerate the experience as much as I can. Usually when I am playing the sith raid I start to hate myself for joining in a guild just to make the heroic tier of the raid.
I don't think my experience is bad because the raid is too hard (a raid can be hard and fun like a lot of games out there) but because the experience is too dependent in the rng. It's a pain having to reset every single run 5, 10, 20 times per team that I run until I am able to score a damage decent enough to post (about 2-4% per phase). Swgoh is a mobile game and it shouldn't be consuming that much time with an annoying rng.
My main feed back is: you can make the raid hard/very hard, just don't make the experience too dependent at the rng as it is because it kills all the fun and causes a lot of frustration.
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