Forum Discussion
Reesei
8 years agoNew Adventurer
30 million GP, 20 active players. We have several rancor solo-ers, two hAAT soloers.
We are kind of lazily repeating tier 2 for anyone who is bored after they finish their dailies. Because why bother when it takes days on end of slogging for a bit of guild credit and useless challenge gear? It would take at least heroic Rancor level rewards for even tier 2 to be worth the effort to take seriously. And a lot more than that to muck through tier 3 or 4 again.
I personally think the mechanics have the potential to be excellent, although my guild says boring. But I think their boredom is just a response to the slog. Cut HP by 50-70% (ie: to 1/3 or 1/2 of where it is) and it would be a good trade off for the prizes and the effort; decent damage reward for clever play could make the mechanics shine through.
It’s also sad that there doesn’t seem to be anything to build towards. In tank, it was exciting to build the teams that could do damage. I spent months knowing that if I just put together the right team, I could do something significant. That carried me through building Princess Zody, and Chirpatine, and finally Resistance and my Big Mix. There are none of those teams in Sith. I’ve got my JTR team; beyond that, what do I strive for?
So: rewards that aren’t worth the effort, mechanics that are buried by the sheer hit points you have to slog through, and all the clever team builds that got nerfed instead of celebrated.
It’s demoralizing. And it is especially frustrating because I can see what it could have been! It was SO CLOSE!
We are kind of lazily repeating tier 2 for anyone who is bored after they finish their dailies. Because why bother when it takes days on end of slogging for a bit of guild credit and useless challenge gear? It would take at least heroic Rancor level rewards for even tier 2 to be worth the effort to take seriously. And a lot more than that to muck through tier 3 or 4 again.
I personally think the mechanics have the potential to be excellent, although my guild says boring. But I think their boredom is just a response to the slog. Cut HP by 50-70% (ie: to 1/3 or 1/2 of where it is) and it would be a good trade off for the prizes and the effort; decent damage reward for clever play could make the mechanics shine through.
It’s also sad that there doesn’t seem to be anything to build towards. In tank, it was exciting to build the teams that could do damage. I spent months knowing that if I just put together the right team, I could do something significant. That carried me through building Princess Zody, and Chirpatine, and finally Resistance and my Big Mix. There are none of those teams in Sith. I’ve got my JTR team; beyond that, what do I strive for?
So: rewards that aren’t worth the effort, mechanics that are buried by the sheer hit points you have to slog through, and all the clever team builds that got nerfed instead of celebrated.
It’s demoralizing. And it is especially frustrating because I can see what it could have been! It was SO CLOSE!
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