Forum Discussion
7 years ago
What tier or tiers did you play?
I have personally done T5, T6, and Heroic. We have completed them all, and are now regularly completing Heroic.
What GP is your Guild that is attempting the raid?
We have approximately 130M GP
What teams you did you attempt the raid with?
I have played many teams, but now run JTR and Phoenix in phase 2, Chex Mix in phase 3, and hold fire in phase 4 until Nihilus dies. I am working on a NS team for that component, but then use my suboptimal but strong teams (Vader, Troopers, etc) on Sion. I use all remaining trash after that.
What part of the raid motivated or demotivated you to continue trying?
Motivators:
1: Theme of the raid is very cool
2: Traya shards
3: Full G12 piece on heroic is a nice get
Demotivators:
1: Stacking tenacity mechanic, which renders my creativity worthless. Just do what everyone else says works, because other strategies will not work.
2: Attempting to manage Nihilus's annihilate timing
3: Frustrating RNG dependent run quality in P2 (if Sion stacks to Suffering quickly, I have to start over)
4: Confusing and convulated conditional kits on enemy abilities: i.e. If X, Nihilus gets Y when he does Z. If A, then Nihilus gets B when you do C. If J, then Traya's lightsabers apply K and if L they apply M and if N they apply O.
5: General feeling that even good performance has a minimal impact on the raid
6: On non-heroic tiers, the raid will often drag on for days. The longer the raid takes, the less it feels like the rewards are worthwhile. If the raid took an hour, then people would harp on the rewards less probably.
7: Need to restart runs over and over rapidly burns me out.
What about the raid did you enjoy? What did you dislike about the raid?
I believe this raid has inferior mechanical design to the hAAT raid. Many of the mechanics are convoluted and difficult to understand. Even after doing the raid more than a dozen times, I still have to read tooltips over and over to grasp what is happening. There are still things I am missing or frequently forgetting.
Numerous mechanics have no rational or properly designed counter. The player is asked to mentally track enemy cooldowns while those cooldowns are constantly being modified. Mistakes require complete restarts if you are trying to semi-optimize your score.
I have personally done T5, T6, and Heroic. We have completed them all, and are now regularly completing Heroic.
What GP is your Guild that is attempting the raid?
We have approximately 130M GP
What teams you did you attempt the raid with?
I have played many teams, but now run JTR and Phoenix in phase 2, Chex Mix in phase 3, and hold fire in phase 4 until Nihilus dies. I am working on a NS team for that component, but then use my suboptimal but strong teams (Vader, Troopers, etc) on Sion. I use all remaining trash after that.
What part of the raid motivated or demotivated you to continue trying?
Motivators:
1: Theme of the raid is very cool
2: Traya shards
3: Full G12 piece on heroic is a nice get
Demotivators:
1: Stacking tenacity mechanic, which renders my creativity worthless. Just do what everyone else says works, because other strategies will not work.
2: Attempting to manage Nihilus's annihilate timing
3: Frustrating RNG dependent run quality in P2 (if Sion stacks to Suffering quickly, I have to start over)
4: Confusing and convulated conditional kits on enemy abilities: i.e. If X, Nihilus gets Y when he does Z. If A, then Nihilus gets B when you do C. If J, then Traya's lightsabers apply K and if L they apply M and if N they apply O.
5: General feeling that even good performance has a minimal impact on the raid
6: On non-heroic tiers, the raid will often drag on for days. The longer the raid takes, the less it feels like the rewards are worthwhile. If the raid took an hour, then people would harp on the rewards less probably.
7: Need to restart runs over and over rapidly burns me out.
What about the raid did you enjoy? What did you dislike about the raid?
I believe this raid has inferior mechanical design to the hAAT raid. Many of the mechanics are convoluted and difficult to understand. Even after doing the raid more than a dozen times, I still have to read tooltips over and over to grasp what is happening. There are still things I am missing or frequently forgetting.
Numerous mechanics have no rational or properly designed counter. The player is asked to mentally track enemy cooldowns while those cooldowns are constantly being modified. Mistakes require complete restarts if you are trying to semi-optimize your score.
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