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7 years ago
I wonder how many identical posts it will be before OP says ok...mechanics are wonky/ridiculous and rewards for sub-Heroic are insulting for the effort (consider that Mk3 carbanti challenge day is way more rewarding). I was under the impression that the rewards were being worked on but this thread doesn't make me believe that to be the case.
Rewards aside it feels like the raid was designed with a power creep (level cap/gear level) that was supposed to come at the same time and then didn't. I mean why else would the raid mechanics negate such a crazy amount of character abilities. Also...why is JKA a hero? What about his *current* abilities provides any benefit in the raid? Just another example of either planning way too far in the future, changing your mind halfway through the raid design, or just throwing random things at a wall to see what would happen.
This had the makings of a fun raid but the delivery of it is just lacking on so many fronts. I'd honestly be ok if my guild just completely ignored this raid as it doesn't add to my enjoyment of the game in any way.
Rewards aside it feels like the raid was designed with a power creep (level cap/gear level) that was supposed to come at the same time and then didn't. I mean why else would the raid mechanics negate such a crazy amount of character abilities. Also...why is JKA a hero? What about his *current* abilities provides any benefit in the raid? Just another example of either planning way too far in the future, changing your mind halfway through the raid design, or just throwing random things at a wall to see what would happen.
This had the makings of a fun raid but the delivery of it is just lacking on so many fronts. I'd honestly be ok if my guild just completely ignored this raid as it doesn't add to my enjoyment of the game in any way.
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