Forum Discussion
Creepioo
7 years agoNew Spectator
Guild is 65mil GP we do tier 4
I would prefer tier 3 because t4 is to difficult to enjoy for me, except dont need tier 3 rewards to low of level gear.
I use Nightsister, Rebels, Troopers, FO/Sith variant and then usually a rebel variant with BB-8 or droids.
I enjoy phase 2 against Sion. Testing limit of how much damage i can do yet still survive Traya is okay sometimes in p3 but p1 and 4 are not enjoyable at all. Just try really hard and barely get any dmg done.
Any Phase with Nihilus demotivates me to keep playing it and then a phase (4) with all of them is awful. Its tricky enough fighting Nihilus on his own.
I believe the raid just has to many things against us and limits us to much. Raid boss tenacity makes debuff reliant characters useless and cooldown reduction is powerful move. Annihilate is super hard to tell when to use special buff since Nihilus gains speed per hit and then if you do get it right sometimes he just decides not to use annihilate even tho its ready. And then even if you survived your usually as good as dead especially since Nihilus goes right through protection and just damages health and reduces cooldown incase you had healing move ready.
Often takes lots of retries just to get an okay score this goes for all phases which is very annoying cuz make one mistake half way through and then have to restart and there is no restart but so takes while when you retreat and start over and over.
Isolate is also very unenjoyable to go against because it ruins team synergies that you are atemping to use, just basically makes it pointless to build up teams you enjoy because if they require a whole team synergy they dont work. Also Taunting doesn't work half of the time cuz a light saber dispels it and then Traya isolates someone else.
Since they have to many counters (infinite tenacy, annihilate, cooldown reduction, stun, daze, isolate, speed gains ect) it just makes it really simple and boring because only Heavy damage dealers with turn meter gains and healers/revivers are good and we cant use all these fancy cool abilities most of our toons have now. It made me quite sad that Rogue 1 rebels my only g12 team is very awful in sith raid cuz all bosses stack tenacity and then they nerfed expose because Jtr teams were doing to much dmg further crippling R1 and not just on sith raid but all raids, just a slap in the face since R1 relies on expose.
I would say the biggest problem is not how hard it is but rewards are awful plain and simple. I would be content doing tier 1 if it was just that hard we had to. But the rewards should not be worse then Rancor. We usually do tier 4 because t3 rewards are useless, even tier 4 is not good. We can spend 15 minutes on Rancor and get better rewards then hours and loads of retries on sith.
I would prefer tier 3 because t4 is to difficult to enjoy for me, except dont need tier 3 rewards to low of level gear.
I use Nightsister, Rebels, Troopers, FO/Sith variant and then usually a rebel variant with BB-8 or droids.
I enjoy phase 2 against Sion. Testing limit of how much damage i can do yet still survive Traya is okay sometimes in p3 but p1 and 4 are not enjoyable at all. Just try really hard and barely get any dmg done.
Any Phase with Nihilus demotivates me to keep playing it and then a phase (4) with all of them is awful. Its tricky enough fighting Nihilus on his own.
I believe the raid just has to many things against us and limits us to much. Raid boss tenacity makes debuff reliant characters useless and cooldown reduction is powerful move. Annihilate is super hard to tell when to use special buff since Nihilus gains speed per hit and then if you do get it right sometimes he just decides not to use annihilate even tho its ready. And then even if you survived your usually as good as dead especially since Nihilus goes right through protection and just damages health and reduces cooldown incase you had healing move ready.
Often takes lots of retries just to get an okay score this goes for all phases which is very annoying cuz make one mistake half way through and then have to restart and there is no restart but so takes while when you retreat and start over and over.
Isolate is also very unenjoyable to go against because it ruins team synergies that you are atemping to use, just basically makes it pointless to build up teams you enjoy because if they require a whole team synergy they dont work. Also Taunting doesn't work half of the time cuz a light saber dispels it and then Traya isolates someone else.
Since they have to many counters (infinite tenacy, annihilate, cooldown reduction, stun, daze, isolate, speed gains ect) it just makes it really simple and boring because only Heavy damage dealers with turn meter gains and healers/revivers are good and we cant use all these fancy cool abilities most of our toons have now. It made me quite sad that Rogue 1 rebels my only g12 team is very awful in sith raid cuz all bosses stack tenacity and then they nerfed expose because Jtr teams were doing to much dmg further crippling R1 and not just on sith raid but all raids, just a slap in the face since R1 relies on expose.
I would say the biggest problem is not how hard it is but rewards are awful plain and simple. I would be content doing tier 1 if it was just that hard we had to. But the rewards should not be worse then Rancor. We usually do tier 4 because t3 rewards are useless, even tier 4 is not good. We can spend 15 minutes on Rancor and get better rewards then hours and loads of retries on sith.
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