Forum Discussion
7 years ago
"JaggedJ;c-1567155" wrote:
It's not just about the rewards. It's the time sink that's killing people due to poorly designed demoralizing mechanics and health pools that serve no purpose other than dragging out the fight.
Yeah but if rewards could actually be used it would feel like less of a waste of time, and the amount of time needed would decrease. With that said it could also relieve the massive gear crunch which would not be great for cg since impatience is the virtue that makes profits.
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