"CG_SBCrumb;d-169517" wrote:
- What tier or tiers did you play?
- What GP is your Guild that is attempting the raid?
- What teams you did you attempt the raid with?
- What part of the raid motivated or demotivated you to continue trying?
- What about the raid did you enjoy? What did you dislike about the raid?
1) Mostly T5, some t4s to get used to it
2) Almost 80M
3) We tried like every team possible and due to my late response some people in my guild already have the detonators team for P1, we have some JTR and we have some people which farmed or is farming imp troopers. Still no chex: it's an annoying and difficult team to build, no one wants to be forced to build such an exploit team to beat a raid. One should be able to beat a raid with TEAMS and not be forced to build these teams which are clearly an exploit found by players to do more damage, no one believes that you had the chex mix team in your heads while designing the raid. I know that every raid has teams that are more suitable and teams that are less appropriate. This raid has teams YOU CAN'T USE for the whole raid, like clones for example. They are useless in every phase.
4) For the time being, I'm almost totally ignoring this raid. I just intervene when it is fundamental, the rewards are not even worth the effort and the frustration. The score gap between those having Rey and those not having her is just ridiculous. And I'm not the only one, most players feel frustrated and see their past efforts as useless in this new raid. DN recovering protection, stealing buffs and oneshotting toons with his unpredictable tm and cool down reduction, traya simply annihilating every possible team, Sion oneshotting 100k+ health tanks and every boss being basically immune to debuffs and tm removal are just ridiculous, there are no viable solutions to this. Only the guilds which are composed by shoppers and whales or the guilds playing since day one can think about attempting the heroic and they're not even sure about the outcome. For now they're not so much, but we'll soon have all the arenas dominated by the players which managed to unlock traya, which happen to be (what a coincidence) the ones which foster CG economically or the ones which gave the game visibility in the first period.
5) The only thing I enjoyed about the raid is that it's a new raid. For the rest, I find it more frustrating than challenging, because the solutions to it are quite clear but they're extremely costy (in terms of currencies, time or both) or even locked behind the paywall. I appreciate that you made a very hard raid for the ones asking for a new and "superior" one, but you can't ignore the fact that this raid has been added to cradle the huge players that are around since day one, while it frustrates everyone below 2-2.5M gp. Usually, game developers make things added just to make shoppers happy more subtle. This is too clearly a thing made ad-hoc for paying users.