Forum Discussion
7 years ago
DN being really difficult in Phase 1 follows the same Raid design as NAAT / HAAT. GG used to be the toughest to get through until players farmed the right combination of characters (or exploited a design flaw with zKylo Ren).
Guild leadership needs to stop pushing players into the top tier which requires the guild to constantly be engaged in STR. As mentioned, the rewards aren't that great. So why not just do a couple of T5's or T4's and then drop down to T2 or T3 a couple of times so players get a break? You still get currency.
A lot of the "problems" people state about the raid are just the same game play challenges we've all encountered in previous raids and / or are the result of poor guild leadership. Please please please stop forcing your players into constantly playing STR.
PS - I also think health on the raids should be dropped another 10% across all non-heroic tiers, but the bigger problem is people launching the most difficult raid their guild can complete without wasting tickets over and over and over again. Don't blame the game for poor leadership.
Guild leadership needs to stop pushing players into the top tier which requires the guild to constantly be engaged in STR. As mentioned, the rewards aren't that great. So why not just do a couple of T5's or T4's and then drop down to T2 or T3 a couple of times so players get a break? You still get currency.
A lot of the "problems" people state about the raid are just the same game play challenges we've all encountered in previous raids and / or are the result of poor guild leadership. Please please please stop forcing your players into constantly playing STR.
PS - I also think health on the raids should be dropped another 10% across all non-heroic tiers, but the bigger problem is people launching the most difficult raid their guild can complete without wasting tickets over and over and over again. Don't blame the game for poor leadership.
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