Forum Discussion

Nomequis's avatar
6 years ago

Skip Turn

Since this is a turn-based strategic game. I believe will be really usefull a "Skip turn" Button. Becoz sometimes we dont want atack with a specific character, but the game make us atack. Example: My NS squad is against a another squad with Thrawn (last survivor). I have only Daka at low health (survive 1 atack only) and zumbi (under Fracture effect). Its Daka Turn and Chant of Resurrection is at 1 turn to re-use. If i atack Thrawn, he will counter-atack me and in his turn, he will kill Daka. If had a Skip turn Button, i skip Daka Turn, Thrawn atack Daka (that will survive) and in next Daka Turn, i use Chant Resurrection. So i really suggest, include, a Skip Turn Button.
  • "Shaunyvee;c-1763578" wrote:
    Someone may have spent money on enfys nest.

    This would make them sad.


    Sometimes things like this happen, they rework zombie becoz the Paper zombie strategy, they will rework Finn's zeta becoz C3PO....
  • Off the top of my head ...

    Sith Triumvirate Raid Nihilus ... Lord Of Hunger ... whenever an enemy damages Nihilus with a Basic attack, he inflicts Defence Down on them for 1 turn. If they already have Defence Down, they lose 25% Protection and Nihilus gains that much Protection.
    "Oh well, I'll just pass then."
    Suddenly Nihilus loses a lot of his sting.

    AAT Raid Grievous ... Tactical Manoeuvring ... very tenth time Grievous takes, Grievous and another random ally gain 100% turn meter and reset their cooldowns.
    "Oh well, I'll just pass then."
    Suddenly Grievous loses a lot of his sting.

    Darth Sion ... Lord Of Pain ... At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him this turn.
    "Oh well, I'll just pass then."
    Suddenly Sion loses a lot of his sting.

    etc.
    There are too many effects on this game that are intended to punish you for attacking. Being able to pass would render them all useless.
  • "Stenun;c-1763589" wrote:
    Off the top of my head ...

    Sith Triumvirate Raid Nihilus ... Lord Of Hunger ... whenever an enemy damages Nihilus with a Basic attack, he inflicts Defence Down on them for 1 turn. If they already have Defence Down, they lose 25% Protection and Nihilus gains that much Protection.
    "Oh well, I'll just pass then."
    Suddenly Nihilus loses a lot of his sting.

    AAT Raid Grievous ... Tactical Manoeuvring ... very tenth time Grievous takes, Grievous and another random ally gain 100% turn meter and reset their cooldowns.
    "Oh well, I'll just pass then."
    Suddenly Grievous loses a lot of his sting.

    Darth Sion ... Lord Of Pain ... At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him this turn.
    "Oh well, I'll just pass then."
    Suddenly Sion loses a lot of his sting.

    etc.
    There are too many effects on this game that are intended to punish you for attacking. Being able to pass would render them all useless.


    Got It!
  • I think this as a arena strategy, but this really make things goes wrong way.
  • "Stenun;c-1763589" wrote:
    Off the top of my head ...

    Sith Triumvirate Raid Nihilus ... Lord Of Hunger ... whenever an enemy damages Nihilus with a Basic attack, he inflicts Defence Down on them for 1 turn. If they already have Defence Down, they lose 25% Protection and Nihilus gains that much Protection.
    "Oh well, I'll just pass then."
    Suddenly Nihilus loses a lot of his sting.

    AAT Raid Grievous ... Tactical Manoeuvring ... very tenth time Grievous takes, Grievous and another random ally gain 100% turn meter and reset their cooldowns.
    "Oh well, I'll just pass then."
    Suddenly Grievous loses a lot of his sting.

    Darth Sion ... Lord Of Pain ... At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him this turn.
    "Oh well, I'll just pass then."
    Suddenly Sion loses a lot of his sting.

    etc.
    There are too many effects on this game that are intended to punish you for attacking. Being able to pass would render them all useless.


    Got It! But still have ways to prevent that. Global cooldown, start on cooldown and etc... But you made it clear.