Forum Discussion
4 years ago
I recall the sense of pride from the developers when Ships 2.0 was released, especially when Slave I was highlighted as a reinforcement (the reinforcement) game changer with its taunt up.
Subsequent testing by players also helped correlate a ship reinforcement priority order (i.e., the order you create your reinforcement lineup is not necessarily the order of reinforcement on defense under the AI, unless your RNG radar is 100% on point and you've conceptualized the tiers and unseen gameplay perfectly).
None of the tier 1 ships are likely in the Executor lineup, and a caveat would be if you have Hound's Tooth placed as a reinforcement, but Slave I is coming out first as a tier 2 reinforcement with its current prioritization (and of course with its current reinforcement abilities).
I agree with the thoughts here that if Slave I is meant to be a pseudo-tank, update it accordingly. And if its limited time as the reinforcement pinnacle is over and had been since... the first two weeks of Ships 2.0? Since Negotiator and Malevolence? then update its kit and update its AI reinforcement priority so players have more control on how it interacts with the Executor.
Subsequent testing by players also helped correlate a ship reinforcement priority order (i.e., the order you create your reinforcement lineup is not necessarily the order of reinforcement on defense under the AI, unless your RNG radar is 100% on point and you've conceptualized the tiers and unseen gameplay perfectly).
None of the tier 1 ships are likely in the Executor lineup, and a caveat would be if you have Hound's Tooth placed as a reinforcement, but Slave I is coming out first as a tier 2 reinforcement with its current prioritization (and of course with its current reinforcement abilities).
I agree with the thoughts here that if Slave I is meant to be a pseudo-tank, update it accordingly. And if its limited time as the reinforcement pinnacle is over and had been since... the first two weeks of Ships 2.0? Since Negotiator and Malevolence? then update its kit and update its AI reinforcement priority so players have more control on how it interacts with the Executor.
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