6 years ago
Slingshot mechanic
I think adding a slingshot mechanic for old characters would improve the game greatly and it could be done in a fair way. 2 ideas:
1. Significantly lower the energy required for old toons. Vets should be done with a 5 energy, not 20. Use 20 energy nodes for new characters.
2. Gear: after a length of time change the gear requirements for a character. This is tough since different gear pieces have different stats but I think it could be figured out. After a character has been out for a year swap out stun guns, carbantis and biotech implants for the gear we have thousands of.
This would have several benefits:
1. Increase profits: it's much harder to justify spending money on droideka and b1 when I don't have b2 and magmaguard.
2. I could recommend this game to friends. I actually discourage friends from joining due to how long it would take for them to have even 1 good team. It would take minimum a year to get them into my guild.
3. Competition, especially in GA. One of the biggest complaints about GA is people who have lots of g7, 7 st
1. Significantly lower the energy required for old toons. Vets should be done with a 5 energy, not 20. Use 20 energy nodes for new characters.
2. Gear: after a length of time change the gear requirements for a character. This is tough since different gear pieces have different stats but I think it could be figured out. After a character has been out for a year swap out stun guns, carbantis and biotech implants for the gear we have thousands of.
This would have several benefits:
1. Increase profits: it's much harder to justify spending money on droideka and b1 when I don't have b2 and magmaguard.
2. I could recommend this game to friends. I actually discourage friends from joining due to how long it would take for them to have even 1 good team. It would take minimum a year to get them into my guild.
3. Competition, especially in GA. One of the biggest complaints about GA is people who have lots of g7, 7 st