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TrySpinning's avatar
5 years ago

SLK buffs: Complete overreaction over a niche scenario

There was no need to break GS as a usable part of a counter to SLK completely, over 1 specific niche cheese squad that would only ever see the light of day if: SLK was set in a full first order squad as leader.
Using Phasma as leader or having Malak in the team thrwarted any attempt to cheese using 2 characters already.
Now you can't use 501st as a full team to counter even Kylo teams without the ultimate (which used to work, it stopped working when Kylo had ultimate)), now you can't use GS as a damage dealer under a JKR lead as an effective counter, because you won't be able to increase Kylo's cooldowns with crits the way those counters are expected to work.
This "fix" was an overreaction that does more damage to legit counterplay than just "fix an exploit".

51 Replies

  • "Hawk_Eye;c-2117463" wrote:
    I have a pretty well modded Ult GL Rey. I have had played against a few Ult SLKR. The fact that Kylo does not take damage while in his ultimate stance is what kills GL Rey. She can get her ultimate even after Kylo starts his and Rey's ultimate will proc before Kylo is out of his stance. Now if you decide to not use the ultimate til later than you lose to Kylo's ultimate ripping everyone apart. If you were able to kill allies quicker this wouldn't be a problem but since the allies now have crit immunity (especially with one tank who gives advantage to a random ally for two turns as a unique) they take longer to kill and SLKR has more time to build up the ultimate that ends up going one right after the other do to the added time to kill.

    I had rey do three whirlwinds on SLKR and he gains more health back than the whirlwind does damage on SLKR.


    If you’re losing to SLKR on offense whilst using Rey then that’s completely on you. You should never lose on offense with Rey, take a look at your team or maybe stick on auto seeing as you’re clearly miss-using her kit

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