5 years ago
SLKR ultimate loop
I dont know if this is intended, but to me its something that needs a fix. When supreme leader kylo uses the ultimate, it starts to charge again while he is in ultimate stance - and invincible. Then, ...
"Daishi;c-2142822" wrote:"Scuttlebutt;c-2142505" wrote:"Slaveen;c-2142487" wrote:"Scuttlebutt;c-2142460" wrote:"Slaveen;c-2142443" wrote:"Scuttlebutt;c-2142359" wrote:"TVF;c-2142253" wrote:
Kill his friends faster. He can't charge his ult much without help.
As an SLKR owner, this is what the AI does every time against my team. It’s very successful. If I don’t time my ultimate(s) properly, I lose to Rey.
It’s not hard to “time” SLKR ultimates properly. She takes 2-3 turns between ultimates. Just activate SLKR’s ultimate after Rey, she uses hers, then use yours.
Rey, in the other hand, has a brief window to damage SLKR... if he even comes out of his ultimate, which he doesn’t do half the time.
What are you using for your team? If you’re using all resistance, it’s really on you for not doing better against SLKR.
Jedi are tough to kill, and I rarely get more than 1 down before Rey starts her ultimate. With jkr’s savior, GK’s crit immunity, and Hoda’s foresight, you should be able to do 2 whirlwinds before either play starts an ultimate. Almost every match ends 1 on 1 with the GLs.
You should spend more time trying different teams instead of demanding Rey buffs on the forums.
SLKR owner: “Yeah, I beat all Rey compositions with a full FO squad, who I had to gear to get SLKR in the first place, without having to break apart my Sith Empite, Sith Triumvirate, and GG Separatist teams. You’re upset because you can’t do the same with Rey with Resistance? I think it’s fair that you should have to gear up unplayable Resistance toons to get Rey, them have to take your JKR, GAS, GK, and Hoda to G13 and and relic them too, breaking apart your Jedi, 501st, and Galactic Republic teams to even have a chance at defeating a full FO SLKR squad. You should spend more time theory crafting, spending credits to live your mods all around, etc, to develop a Rey team that can consistently beat SLKR, even though I didn’t have to do that. Gosh, so entitled, quit complaining.”
Do you even hear yourself?
Huh???
Lol you seem to be forgetting that SLKR was really bad against the Jedi Rey team prior to the changes. I did level toons that weren’t FO and spend lots of crystals to get a team that could at least win consistently against Rey (still couldn’t hold on D). Maybe you should try to stop forcing that resistance team to work. It would save you time on the forums.
So don't expect Resistance and Rey to be on par with Kylo? Imagine if your Kylo team was reliably countered by a CLS team for 60 banners. Or by a GS team that just needed echo swapped out for thrawn.
Imagine that in order to make Kylo harder to counter you had to deploy GG, GBA, and DR with Kylo.
Sure, for arena no big deal. But for GAC you had to choose between Kylo being reliably countered, or breaking up 3 other major meta teams.
All we want is for Rey to be on par with Kylo. At least in PvP. Ideally it would be nice if she could also solo HSTR.
KYLO and Rey were on par when first released. Kylo has been patched 3 times to block counters to him. Now buff rey so she's immune to DOT and fracture.