7 years ago
Snoke Kit
First Order Support character that can manipulate health percentages.
Basic: Contemplation: Snoke gains 50%TM and dispells all debuffs on himself. If Snoke was ability blocked, gain 100%TM instead.
Special 1: Force Bond:Cooldown 1: Target ally and Target enemy gains the Bonded Status effect.The cooldown of this ability will remain at 1 unless no characters are bonded
Bonded: Does not count as buff/debuff, cannot be cleansed, dispelled. Bonded characters will always have the same percentage of HP and protection (scaling to the lower). If one would gain x buff for y turns, the other would too, applies to debuffs as well. Similarly, if one is damaged, the other would immediatedly lose HP. If one is killed, both will die.
Special2: Corruption: Cooldown 4: Lower Targets health percentage to the lowest health percentage in battle. Dispell all buffs on them and they lose 100%TM.
Leader: Supreme Leader: Leader abilities of FO allies are active as uniques (ie only applies to themselves). All FO allies gain 20% Potency, 20% Offense and 20% Health Steal.
Unique: Dark Dawn: Snoke gains 10%TM whenever a buff is dispelled or a debuff inflicted.
Zeta: FO allies gain 3%TM whenever a buff is dispelled or a debuff inflicted.
THIS ABILITY COUNTS PER BUFF.
Utility: Snoke is a powerful character, turning Leader abilited characters a little more power while not in the Leader slot. He is also able to grant more survivability into FO characters by granting them HP and health steal. Use his basic to decrease his cooldowns quickly, and use corruption to turn the tide of battle. Bonded allows you to instantly destroy a characters health by using it on a low HP ally.
Stats: Snoke has zero offense (Who needs em') He has the highest potency in the game and has average speed. He has above average HP and Proct, and his tenacity and defense and admirable.
Also, i m thinking of reviewing ALL EMPIRE SHIPS. If you want me to do it, please comment.
Basic: Contemplation: Snoke gains 50%TM and dispells all debuffs on himself. If Snoke was ability blocked, gain 100%TM instead.
Special 1: Force Bond:Cooldown 1: Target ally and Target enemy gains the Bonded Status effect.The cooldown of this ability will remain at 1 unless no characters are bonded
Bonded: Does not count as buff/debuff, cannot be cleansed, dispelled. Bonded characters will always have the same percentage of HP and protection (scaling to the lower). If one would gain x buff for y turns, the other would too, applies to debuffs as well. Similarly, if one is damaged, the other would immediatedly lose HP. If one is killed, both will die.
Special2: Corruption: Cooldown 4: Lower Targets health percentage to the lowest health percentage in battle. Dispell all buffs on them and they lose 100%TM.
Leader: Supreme Leader: Leader abilities of FO allies are active as uniques (ie only applies to themselves). All FO allies gain 20% Potency, 20% Offense and 20% Health Steal.
Unique: Dark Dawn: Snoke gains 10%TM whenever a buff is dispelled or a debuff inflicted.
Zeta: FO allies gain 3%TM whenever a buff is dispelled or a debuff inflicted.
THIS ABILITY COUNTS PER BUFF.
Utility: Snoke is a powerful character, turning Leader abilited characters a little more power while not in the Leader slot. He is also able to grant more survivability into FO characters by granting them HP and health steal. Use his basic to decrease his cooldowns quickly, and use corruption to turn the tide of battle. Bonded allows you to instantly destroy a characters health by using it on a low HP ally.
Stats: Snoke has zero offense (Who needs em') He has the highest potency in the game and has average speed. He has above average HP and Proct, and his tenacity and defense and admirable.
Also, i m thinking of reviewing ALL EMPIRE SHIPS. If you want me to do it, please comment.