"sneeekypants;91405" wrote:
1389 sims of Stun Guns, Cuffs, Holo Projectors, Droid Callers, Detonators and Carbanti and few others but those were 90% of the samples. I started to see a pattern evolve. To no surprise, the drop rate depended on the min energy needed to farm it but to my surprise, each of the gear at each energy cost level were identical.
10 energy = 20%
8 energy = 28%
6 energy = 36% (Ok, it was actually 35 but I'm going with 36 is more likely their model)
First of all, thanks a lot for your work, it's great.
Second, I want to make sure I'm understanding this correctly:
The drop rate of a certain piece depends on the MINIMAL energy needed to farm it, but not the actual energy of the node ?
So if a piece can be found both in 8 energy node and 10 energy node, the drop rate will be the same for both node (and will be 28%) ? No use to sim the 10 energy node except to go easy on the sim tickets ? What about the Hard Nodes ? Is there's a drop rate difference ? A 8 energy node compared to a 16 energy Hard Mode node, for instance ?