8 years ago
So I tracked 2,000 drops
The purpose was to get an idea of their model and figure out what was the best way to obtain the infinite amount of gear required. It wasn't really to find out what their exact "drop rate" is. If y...
"sneeekypants;91405" wrote:
1389 sims of Stun Guns, Cuffs, Holo Projectors, Droid Callers, Detonators and Carbanti and few others but those were 90% of the samples. I started to see a pattern evolve. To no surprise, the drop rate depended on the min energy needed to farm it but to my surprise, each of the gear at each energy cost level were identical.
10 energy = 20%
8 energy = 28%
6 energy = 36% (Ok, it was actually 35 but I'm going with 36 is more likely their model)
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