"Mvnson;884389" wrote:
Read this link and then can come back here and say that you stand by this comment. If you can honestly do that, you win the argument.
OK, I can totally buy that developers like CapGasp—who designs events, and events only—does not know where the bottlenecks are. But they have claimed they have a game economist who analyzes all the data they have available, and it's a decent bet that they are aware of the issue but think the current system is best for their bottom line. I agree that some of the gear shortages are pretty ridiculous, but its in their interests for players to always feel blocked by some/many things, and to always have reasons to believe they can spend their way to the next level.
"Neo2551;884437" wrote:
More than 94% of participants thought there was a gear crunch. Maybe he estimated proportion is inflated, but with 305 participants, the sampling size is big enough to safely state a non negligible promotion of players are unsatisfied with the situation.
It's not the size of the sample that's problematic, but the fact that it's not random. It's like a phone-in poll for viewers of Bill O'Reilly or Rachel Maddow: those participating are likely to have biases that affect the results.