4 years ago
Sovereign Protector Kit Idea
Here is the kit idea for the Sovereign Protector.
Lore:
Unit Name: Sovereign Protector
Tags: Dark Side, Tank (STR), Sith
Description: Tough Sith Tank that protects the allied leader at all costs.
Relic: Sovereign Protector Rifle
Basic: Ceremonial Guardsman (Omega):
Special: Best of the Sith Eternal (Cooldown 4) (Omega):
Unique: Emperor's Protection (Zeta):
Lore:
Spoiler
The Sovereign Protectors were the elite bodyguards assigned to protect the Sith Emperor Palpatine in his weakened state inside his throne room on Exegol. The Sovereign Protectors were chosen from the best of the Sith Eternal's soldiers, and were trained to protect their Emperor with their lives. During the Battle of Exegol, the Sovereign Protectors fought Rey Palpatine and Ben Solo when they attacked Palpatine.
Unit Name: Sovereign Protector
Tags: Dark Side, Tank (STR), Sith
Description: Tough Sith Tank that protects the allied leader at all costs.
Relic: Sovereign Protector Rifle
Basic: Ceremonial Guardsman (Omega):
Spoiler
Deal physical damage to target enemy twice. If they were debuffed, this attack is a guaranteed Critical Hit. Otherwise, Sovereign Protector and the allied Leader gain Advantage for 2 turns.
Special: Best of the Sith Eternal (Cooldown 4) (Omega):
Spoiler
Grant all Sith allies Potency Up and Speed Up for 2 turns, and they gain +5% Offense (stacking, max 200%) for each debuff on themselves. Then, Sovereign Protector gains Taunt and Defense Up for 3 turns. If they already had Taunt, Sovereign Protector gains Max Health Up for 2 turns as well.
Unique: Emperor's Protection (Zeta):
Spoiler
At the start of battle, Sovereign Protector gains +10% Max Health and Protection for each Sith ally. While Sovereign Protector has Taunt, Sith allies have +25% Tenacity, and +10% Health Steal for each debuff on themselves.
Whenever the allied Leader drops below 50% Health, Sovereign Protector dispels all debuffs on himself, then gains Taunt and Critical Hit Immunity for 3 turns. The first time the allied Leader would be reduced to 1 Health, Sovereign Protector takes damage equal to 25% of his Max Health (cannot be defeated by this damage), and the allied Leader recovers Health equal to 30% of Sovereign Protector's Max Health (doubled if the allied Leader is a Sith).
Whenever the allied Leader drops below 50% Health, Sovereign Protector dispels all debuffs on himself, then gains Taunt and Critical Hit Immunity for 3 turns. The first time the allied Leader would be reduced to 1 Health, Sovereign Protector takes damage equal to 25% of his Max Health (cannot be defeated by this damage), and the allied Leader recovers Health equal to 30% of Sovereign Protector's Max Health (doubled if the allied Leader is a Sith).