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comminerPants2's avatar
6 years ago

State of Guilds?

So just wanted to know how everyone is feeling about the state of there guilds. I am seeing a large number of guilds looking not for just 1 or 2 members but groups of players. I know our Guild lost 3 members this last week as they decided they need time away from the game. Time ill tell how long they stay away. I know as an officer it is getting harder and harder to recruit at the level we need. We can get lower players but they would not be able to help us in Geo TB and would probably hurt us in TW. I mean we would love to bring in 5 or 6 good players but it is not happening. i mean maybe if some smaller guilds broke up moving groups of there players to 3 or 4 guilds it would help some of this but the idea of breaking up a guild is a non starter to most. So any thoughts? anything that can be done? does anyone even want anything done?

67 Replies

  • Why would anyone be quitting? Isn’t adding another tedious grind to an already tedious grind of a game fun and exciting??!!! Everyone cries for new content and they just added gear 14,15,16,17,18,19, and 20 but call them “relics”.....that’s new content right?? Right??!!!! ???‍♂️
  • We lost 4.... but I think they were losing interest after 3+ years anyway, the changes in game just acted as the catalyst. Participation in chat rooms - or lack of - told me they were heading in that direction months ago.
    We had no problem filling back up with hungry and enthusiastic members at the 200M GP range. I think a guild or three packed it in and the refugees have bolstered the guilds that stayed focus. Those sorts of shifts are necessary and sometimes need a push to get going too.
  • "Gifafi;c-1964740" wrote:
    we're good.

    It's like people forgot what hsth did to guilds


    This. The top 10 heavy rewards are still a sticking point for many.
  • "Nikoms565;c-1965597" wrote:
    "Gifafi;c-1964740" wrote:
    we're good.

    It's like people forgot what hsth did to guilds


    This. The top 10 heavy rewards are still a sticking point for many.


    Pretty sure that wasn't the point.
  • Newer players: "please add a slingshot mechanic so we can join our friends that have been around for a while. "
    Day 1 players "It's a resource management game. Newplayers won't be playing against vets. They need to put in time and money."
    Also, day 1 players: "we can't fill our guilds because people keep leaving and can't be replaced!"
    If only there we a way to help vet guilds get new recruits to replace retirees.
  • It would be kind of cool if CG put in place an in-game forced consolidation. Your guild drops to 20 it gets gobbled up by a guild that rose to 30. Be kinda like that movie Mortal Engines
  • "Mephisto_style;c-1966396" wrote:
    It would be kind of cool if CG put in place an in-game forced consolidation. Your guild drops to 20 it gets gobbled up by a guild that rose to 30. Be kinda like that movie Mortal Engines


    sounds as awful as that movie. no offense (to you, but def offense intended to that movie)

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