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Thanks Seedy - I was hoping you'd weigh in - I almost reached out and asked you to yesterday.
I don't know that I can point to raid Mk3 income and say it's solved my problem with relic materials - but you're right that it's far less of an issue than signal data which is a much bigger problem, in particular when it's clear that EVERY character MUST be farmed, even if they land on a 16 energy cantina node.
I think you and I are generally in agreement, and your points are well made and logical, as usual.
even if it hasn't solved your problem with relic materials, the Mk3 doesn't buy the materials for taking things to r4 (maybe even r5, though I would have to double-check -- I get r5 mats from trading in the shower drains and don't need any).
As a result, I think the Mk3 raid mats being separate in that way removes the competition between r9 for new, specific requirements (GLs, Cap Ships, RotE) and r1-r4 for all the new toons to give them basic utility in GCs and Conquest. The only way that they would be competing against each other is if you don't have enough of those early mats to get the high requirements to r7 (after which they are dropped from the recipe) and still get the low-requirements to whatever you need for their conquest/GC role. I admit I have a pretty big cache of those low-relic mats (CCBs and BWs) so maybe I'm not feeling the competition in the same way as other people? But at least in theory all those new toons don't consume the mats you buy with Mk3 Tokens and so at least in theory there doesn't have to be competition in relic mats between everyday utility and high-req specific toons.
Obviously they both do still compete for signal data, and thus my focus there. But I think it's fine to point out that my situation isn't the same as everyone else's and maybe for a good number of people there still is too much pressure on certain relic mats.
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