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3 years ago
I also love Galactic Challenges. What I enjoy is that they involve some creativity to solve the problem. While I'm happy when we have easy GCs, I do also really enjoy the ones that require some funky thinking outside the box.
For that reason, what I think is fun is when there's not one specific team needed to win (not just Inquisitor GCs that literally require a specific faction, but like, ones where it's like, for example, "if you don't have this faction GL, good freaking luck", which to CG's credit, doesn't seem like it happens commonly).
So for instance, the recent GC with Admiral Raddus needing to use Empire was interesting, because there were elements where he hard counters your team with auto-daze and counterattacks, but you've got a great modifier and you need to play very differently than you usually play Empire to win.
I generally enjoy impactful global modifiers (like Death Star with the instakill, Endor with the granted ability based on character type, and Takodana with deathmark, though that can be a bit annoyingly RNG heavy), and ones where your team gets a really fun modifier like Empire.
For that reason, what I think is fun is when there's not one specific team needed to win (not just Inquisitor GCs that literally require a specific faction, but like, ones where it's like, for example, "if you don't have this faction GL, good freaking luck", which to CG's credit, doesn't seem like it happens commonly).
So for instance, the recent GC with Admiral Raddus needing to use Empire was interesting, because there were elements where he hard counters your team with auto-daze and counterattacks, but you've got a great modifier and you need to play very differently than you usually play Empire to win.
I generally enjoy impactful global modifiers (like Death Star with the instakill, Endor with the granted ability based on character type, and Takodana with deathmark, though that can be a bit annoyingly RNG heavy), and ones where your team gets a really fun modifier like Empire.
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