8 years ago
Stun and Retribution mods
All I hear is moaning, groaning and gnashing of the teeth about how speed secondaries are unfair, we need speed secondaries challenges, remove speed secondaries...blah blah blah.... What about Stun...
"Loose_Lee;944266" wrote:"Vertigo;944257" wrote:"Loose_Lee;944232" wrote:
But the combination of stun and retribution not only adds more RNG to the mix, it makes tenacity relevant, (maybe even a mechanic rework like heal immunity) and lessens the penultimate importance of speed.
I'm ok with that, but I don't think that chances of stuns will actually counter the speed importance, I think a higher counter chance would be a better counter than have half the counter chance and also a small chance to stun. Stuns and Ability block and the like just make the importance of speed even greater, so what if you can counter attack and maybe stun, my guy can go first and also maybe stun, and there are enough counters to retribution that you won't be countering everytime and you'll probably just end up stunning the taunting tanks, whereas going first and having a FAST AOE with stun mods you have a chance to stun multiple people before they 1) Have the chance to counter attack or 2) have their turns. Stun mods will not counter speed. That's just not going to happen, stun mods will just make speed more important, retribution can be a counter to speed, but stuns will not be.
Aah ok your assuming stun mods apply to aoes...i assumed tbey would only affect basics...
"scuba;944265" wrote:
But they weren't stun mods. In game data showed extra turn and retribution.
X% chance to gain retribution/100% tm.
Bring them on!