8 years ago
Stun and Retribution mods
All I hear is moaning, groaning and gnashing of the teeth about how speed secondaries are unfair, we need speed secondaries challenges, remove speed secondaries...blah blah blah.... What about Stun...
"Vertigo;944278" wrote:"Loose_Lee;944266" wrote:"Vertigo;944257" wrote:"Loose_Lee;944232" wrote:
But the combination of stun and retribution not only adds more RNG to the mix, it makes tenacity relevant, (maybe even a mechanic rework like heal immunity) and lessens the penultimate importance of speed.
I'm ok with that, but I don't think that chances of stuns will actually counter the speed importance, I think a higher counter chance would be a better counter than have half the counter chance and also a small chance to stun. Stuns and Ability block and the like just make the importance of speed even greater, so what if you can counter attack and maybe stun, my guy can go first and also maybe stun, and there are enough counters to retribution that you won't be countering everytime and you'll probably just end up stunning the taunting tanks, whereas going first and having a FAST AOE with stun mods you have a chance to stun multiple people before they 1) Have the chance to counter attack or 2) have their turns. Stun mods will not counter speed. That's just not going to happen, stun mods will just make speed more important, retribution can be a counter to speed, but stuns will not be.
Aah ok your assuming stun mods apply to aoes...i assumed tbey would only affect basics...
Even if they only applied to basics, If I go first I have a %chance to stun you first. And if you're stunned you can't counter attack or stun me back. Stuns would just lead to who stuns first which will boil down to who goes first. Which is speed. Retribution relies on your enemy attacking you, which has nothing to do with how fast your characters are. It won't depend on speed, but like, it still couldn't hurt to toss a lot of speed on a character that can also counter attack, it would just benefit them to also have defense and offense."scuba;944265" wrote:
But they weren't stun mods. In game data showed extra turn and retribution.
X% chance to gain retribution/100% tm.
Bring them on!
Extra turn mods? :o How would that work? Like when would the extra turn proc? Would it just happen immediately so I could shock someone with EP, wait til his next turn, shock another person, EXTRA TURN PROCS, use let the hate flow, get 100% TM and offense up and have two people shocked and then go again. Yay 3 turns in a row. RIP other team.
"Loose_Lee;944283" wrote:"scuba;944265" wrote:
But they weren't stun mods. In game data showed extra turn and retribution.
X% chance to gain retribution/100% tm.
Bring them on!
Xtra turn mods... okay... like B2 im assuming...that somewhat negates speed... at least it will make slower toons more viable.