9 years ago
Suggested changes to Finn
Finn isn't a terrible hero, but he isn't viable in arena, and doesn't pack enough of a punch in other battle modes either.
One of my main issues is that Finn isn't at all like a tank. The only tank like ability he has is his leader ability which adds a paltry 35 defense to all Resistance allies.
In fact, his tank-like-abilities are so bad that I have gone through the first 11 stages of GW and he has been hit by single target attack zero times. He was only hit by AOE or counter. So he provides no protection to any of his allies.
First change: Change Finn's leader ability Balanced Tactics to 'Finn has a 65% chance to give all other Resistance allies stealth at the start of their turns.'
For comparison Teebo has a 55% chance for every single ally regardless of faction. This would make the choice between Poe as leader or Finn as leader a tougher decision now. Maybe one for defense and one for offense in full Resistance teams.
Second change: Remove his second ability 'Hold The Line' Entirely. It's useless in every single way. The worst part is that the AI uses it every chance it gets.
Third change: Removal of this ability is effectively a nerf. This will make the way for some or all of these buffs:
A buff to speed: Currently it is 113 at max everything. As he isn't a real tank anyway, change his speed to 135. He will now go before Resistance Trooper, so there is greater synergy there.
A buff to potency: currently 62%, buffed to 75%. His stuns and exposes will now stick more.
A buff to heath steal: currently 20% at max, now 30%. This will make up for the loss of his second ability heal.
Every player who invested ability mats in his second ability will have them returned to the player, as it is now removed.
So, what do you think? Any questions or concerns?
One of my main issues is that Finn isn't at all like a tank. The only tank like ability he has is his leader ability which adds a paltry 35 defense to all Resistance allies.
In fact, his tank-like-abilities are so bad that I have gone through the first 11 stages of GW and he has been hit by single target attack zero times. He was only hit by AOE or counter. So he provides no protection to any of his allies.
First change: Change Finn's leader ability Balanced Tactics to 'Finn has a 65% chance to give all other Resistance allies stealth at the start of their turns.'
For comparison Teebo has a 55% chance for every single ally regardless of faction. This would make the choice between Poe as leader or Finn as leader a tougher decision now. Maybe one for defense and one for offense in full Resistance teams.
Second change: Remove his second ability 'Hold The Line' Entirely. It's useless in every single way. The worst part is that the AI uses it every chance it gets.
Third change: Removal of this ability is effectively a nerf. This will make the way for some or all of these buffs:
A buff to speed: Currently it is 113 at max everything. As he isn't a real tank anyway, change his speed to 135. He will now go before Resistance Trooper, so there is greater synergy there.
A buff to potency: currently 62%, buffed to 75%. His stuns and exposes will now stick more.
A buff to heath steal: currently 20% at max, now 30%. This will make up for the loss of his second ability heal.
Every player who invested ability mats in his second ability will have them returned to the player, as it is now removed.
Spoiler
Just kidding about that last part ;)
So, what do you think? Any questions or concerns?