Forum Discussion
masterxan
7 years agoRising Traveler
"Kyno;c-1743033" wrote:
There is just a fair amount of people attacking others because when it comes down to it, people are being out classed. Players that have extremely competitive rosters made good choice, and worked to get there.
The game should always try to make things move forward and help players progress, but they dont need to have anything handed to them. Players who make good choices shouldnt be punished either, and if you think that we can simply agree to disagree.
I have accepted that I would always be outclassed. I'm not a whale, and therefore I'll always be beat in Arena/Fleet Arena. If that bothered me I wouldn't be playing mobile games. But that's why GA hurts- it should be a format that most people can be competitive in.
As I consider this further, there is perhaps a difference in playstyle to consider- is accruing rewards for little effort what makes the game fun, or is the gameplay what makes the game fun? I think this is a subjective question. For me, the gameplay is king. For others, it may be simply collecting characters, or being the absolute best and smashing everyone with no effort. I'm not going to judge these different styles, though my suggestion was focused on gameplay- I didn't consider even competition to be a punishment for anyone, but if a player is only interested in maximizing rewards and not enjoying competitive gameplay, then this would certainly feel like a punishment to that player.
That brings us back full circle to what they are trying to achieve with GA. Existing Arenas reward the best possible players; if they want all players to feel they can win in the new GA, they need to deflate GP. If the goal is to continue rewarding the best possible players, they should leave it alone. Both goals are accomplished as-is among high-end players, as they all have about the same stuff. Among low-end players, the differences are more severe.
From a business perspective, the question becomes money. How much do alternate accounts spend? How many new people are they retaining, and do they spend? How often can a new person manage to build an account that is focused enough to compete with the alt accounts, and does this type of person spend? Which playstyle is preferred by the group that spends the most money? I obviously can't answer these questions, but I hope CG is looking at them instead of just ignoring the low-end scene.
Then again, since they hit us several times in a row with GA and now look to be slowing down to once a month, maybe these issues are all blown out of proportion anyway. Losing GA against impossible odds once a month is much less frustrating than losing it once a week. The rewards so far haven't really mattered much, though I do expect that will change. All things to think about I guess.
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