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ekhvkhv's avatar
6 years ago

[SUGGESTION] "Reassign gear/ability mats" option

This suggested feature has no downsides really. People who don't care about rerolling this much wouldn't even be bothered, others would be happy. This will also make good money to CG. Here are my points:

1. It will somewhat solve GA matchmaking. Although algorithm undoubtedly require some tuning, this is a quick and easy fix from development cost/time standpoint. CG, If you can't fix matchmaking, just let us redo our rosters whatever we see fit.
2. Permanent solution to all future reworks/nerfs. There are going to be more and more reworks and nerfs in the future. And every time you do that - there are going to be people that will get upset. Right now the zeta refunds are determined based on outrage level. You would free up a lot of time manually responding to the outrage and issuing refunds every time this happens (or not issuing them and making people upset), you will be free to do more daring reworks, because if people don't like it that much - they will just get their resources back. Easy.
3. The game has changed. The game has been around for a long time now. At first many of us never thought that we would be playing for that long. We did not take things seriously. We made poor decisions. We thought some squads were good, and we leveled them and they turned out to be absolute trash. Constant meta changes and power creep as well. New game modes, the release of Territory Battles that forced us artificially raise our GP to get higher scores. Now the GA went live and our inflated GPs backfired. Too much things stacked up and I think It's fair to give players the opportunity to rethink everything, pick their favorite game mode, erase all their noobish mistakes of the past and have a second chance.
4. Make devs more $. Firstly, the gear reset should cost a bit of crystals - that's instant profit. It will also keep players happy - they will play for longer - this will raise Lifetime Value. Maybe some players will even come back. It will also lower the entry level barrier. Since the game is so difficult and competitive, new players are doing stuff they should not do, they play until like 500k GP and realise how much they've screwed up. It's not fun when it's happening. It's not fun to not being able to undo mistakes. And It's not fun to start over. I am seeing posts like this EVERY SINGLE DAY on vk swgoh and I believe that more new players would stay if they had the "reassign gear" feature.

Two possible ways of implementing this feature:
1. Full reset. Probably like 1 or 2 times a year (so people don't abuse it) for a fee of 10-20k crystals maybe?
2. Local reset. Probably for the "rework" occasions, so you don't have to re-gear your whole roster because just this one character got changed

Alright guys, thanks for reading. Comment what do you think (maybe some upsides/downsides I forgot about).

15 Replies

  • "Treeburner;c-1787992" wrote:
    "Kyno;c-1787860" wrote:
    "Treeburner;c-1787841" wrote:
    "Kyno;c-1787823" wrote:
    Very unlikely to happen, or would be a ridiculous cost to offset the loss in "panic gearing".

    Any ability to strip and build a new toon would negate the farming aspect of the game. Every meta change, drop X crystals and you are caught up instantly.

    New event or character release, pay X crystals and gear up get the toon, then drop down the toons you "dont need" and move all that gear wherever you want.

    Yes spending those crystals could be a source of revenue, but this could also just be free crystals gained from arena that can now be saved vs buying gear needed.

    The cost would end up being so high it would be prohibitive to many players or it would be used as a substitute for grinding, which would just make it a feature for a certain size of mammalian sea dwellings creatures.


    I don't think the op included star level. Which would still require farming which is the biggest panic for new releases.

    If you could reset abilities for crystals and reset your non locked gear using separate crystal payments could work.
    No locked gear meaning all pieces of gear from that level before you complete it so you can only reset like 5/6 pieces,Which will stop a complete strip and build from one character to another, as you would need like 12+ characters all from g1-g12.5 (really g7-g12.5 as we all have 1-6 stockpiled)
    Using crystals to reset that many characters gear levels even at 2k cost would be expensive for just a " shortcut" for 1 character. Wouldn't put a dent into panic gearing something which isn't really a issue the stars are.




    I am not referring to star level, as that would be a different topic, which I believe already exists as "relocking toons" as someone put it.

    Gear panic is when you have all the toons for an event or for the new meta but dont have them geared, which happens just as often as panic farming and is probably a large source of crystal spending.
    -----

    You would completely negate the newest gear if it was isolated in that way. That would make meta switching easier, and make harder choices way easier. The game is built on a resource management backbone, evaluating your choices and living with them.


    I always thought farming stars was much harder than gearing the toons . I can gear logray quickly but getting him 3 times a day from the guild store isn't as easy. Plus panic farming gear for a meta that you have already unlocked is crazy if their is no time limits ,unlike having only 4 days to go before the event is over and needing stars .not saying it doesn't happen but judging by the forums when heroes journey comes around I see more people needing stars than gear as completion of said event needs 7* where gear level can be made up with God mods.

    Any opinions on the middle ground I was trying to make in regards to the non locked gear?


    Many older players have alot of toons unlocked and hit the gear wall when trying to make moves. I know that's not the entire player base that will be in that spot, but in the long run great will always be the issue, not shards.

    I think making it for only open gear is bad because the highest level is open and is also among the most rare.
  • "Nikoms565;c-1787866" wrote:
    "Kyno;c-1787860" wrote:
    "Treeburner;c-1787841" wrote:
    "Kyno;c-1787823" wrote:
    Very unlikely to happen, or would be a ridiculous cost to offset the loss in "panic gearing".

    Any ability to strip and build a new toon would negate the farming aspect of the game. Every meta change, drop X crystals and you are caught up instantly.

    New event or character release, pay X crystals and gear up get the toon, then drop down the toons you "dont need" and move all that gear wherever you want.

    Yes spending those crystals could be a source of revenue, but this could also just be free crystals gained from arena that can now be saved vs buying gear needed.

    The cost would end up being so high it would be prohibitive to many players or it would be used as a substitute for grinding, which would just make it a feature for a certain size of mammalian sea dwellings creatures.


    I don't think the op included star level. Which would still require farming which is the biggest panic for new releases.

    If you could reset abilities for crystals and reset your non locked gear using separate crystal payments could work.
    No locked gear meaning all pieces of gear from that level before you complete it so you can only reset like 5/6 pieces,Which will stop a complete strip and build from one character to another, as you would need like 12+ characters all from g1-g12.5 (really g7-g12.5 as we all have 1-6 stockpiled)
    Using crystals to reset that many characters gear levels even at 2k cost would be expensive for just a " shortcut" for 1 character. Wouldn't put a dent into panic gearing something which isn't really a issue the stars are.




    I am not referring to star level, as that would be a different topic, which I believe already exists as "relocking toons" as someone put it.

    Gear panic is when you have all the toons for an event or for the new meta but dont have them geared, which happens just as often as panic farming and is probably a large source of crystal spending.
    -----

    You would completely negate the newest gear if it was isolated in that way. That would make meta switching easier, and make harder choices way easier. The game is built on a resource management backbone, evaluating your choices and living with them.


    Let's be honest - the game is built on making you panic farm/buy gear you already have....except that it's on characters that have either been nerfed, or left behind by a new meta-defining character release. Or by a character release that has been portrayed as effective against the current meta, but is not.

    I agree that it won't change, as that is CG's business model - built in character obsolescence. I guess we should just be thankful we can at least move mods. "Thank you master, may I have another" kind of thing.


    You only have to panic if your not prepared, the game is built on resource management. Yes they limit the resources to make everything take longer, but being patient can pay off very nicely for those who can do it.

    And never believe the hype, never. Toons are always portrayed better than they are.
  • I can one downside now. Panic gearing is good source of income, indeed. But easily solvable.
    One possible solution would be to make it ridiculously expensive, so it's cheaper to buy gear.
    Second possible solution would be allow rerolls once a year. And only during a week May 4th - May 11th (or any other time when they not releasing new character so people won't abuse this and still buy new gear).
    Third possible solution would be to restrict gearing. For example you can only transfer gear to characters that you've owned for at least a year. This would also make sure you have get new gear for event characters (in case you un-gear someone and leave like 1k carbantis in case of a new event).
  • Am I the only one who read this too quickly and saw "Reassign gender" option? :D
  • That is never going to happen. It would completely remove resource management aspect of the game and I assume it would also kill significant part of the income for EA = no go.

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