Forum Discussion
9 years ago
This is an inevitable issue with the game.. and as time drags on, only gets worse.
Even between whales they do not have the same RNG access to secondary mod stats going through the roof. Secondary speed stats have invalidated team speed leader powers and traditional speed synergy teams. Finding speed-based primary arrow mods is already taxing enough for the player base- but was traditionally thought to be limited to +30.
Secondary speed stats must have completely missed the balancing nerf.
We now have Sun Fac's, Old Bens and other not-supposed-to-be-200+ speed toons well, going first. This is drastically changing the games balance to harmful levels.
The ONLY way to compete, is to ignore said player or find your own +18, 19 even +20 speed mod secondary stats... and this can cost insurmountable cash akin to playing the lottery.
If you are in a situation where Old Ben has something like 230 speed, the first thing he does is set the entire team back 2 turns with -60% tm, 50% less power and no access to abilities. Why even play toons?
I've been around since early December hanging in there. I've survived two precraft fiasco's and raid grinding, but this one is taking the cake.
Anyone else on vet servers feeling the issue yet? Is this really how things are going to pan out in this game? Where toon strats are invalidated by a small subset of secondary stats?
http://i.imgur.com/N10k54t.jpg
Even between whales they do not have the same RNG access to secondary mod stats going through the roof. Secondary speed stats have invalidated team speed leader powers and traditional speed synergy teams. Finding speed-based primary arrow mods is already taxing enough for the player base- but was traditionally thought to be limited to +30.
Secondary speed stats must have completely missed the balancing nerf.
We now have Sun Fac's, Old Bens and other not-supposed-to-be-200+ speed toons well, going first. This is drastically changing the games balance to harmful levels.
The ONLY way to compete, is to ignore said player or find your own +18, 19 even +20 speed mod secondary stats... and this can cost insurmountable cash akin to playing the lottery.
If you are in a situation where Old Ben has something like 230 speed, the first thing he does is set the entire team back 2 turns with -60% tm, 50% less power and no access to abilities. Why even play toons?
I've been around since early December hanging in there. I've survived two precraft fiasco's and raid grinding, but this one is taking the cake.
Anyone else on vet servers feeling the issue yet? Is this really how things are going to pan out in this game? Where toon strats are invalidated by a small subset of secondary stats?
http://i.imgur.com/N10k54t.jpg
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