Forum Discussion
9 years ago
"Maraxus;633228" wrote:
So clearly damage went through the roof... I can kill any toon with 3 Lando turn... Is that normal???
So if anything people should complain about damage increase that goes against the whole protection addition that happened in April, instead of speed that has always be part of the game and that can at least now (by tweaking it with mods) can allow different arena composition instead of always the same qgj Rey RG gs sthan...
I actually agree with you a bit here. What happens, enabled by speed, is that 2 or more of my team die before they get a chance to go, the same exact thing that they completely changed the game for to prevent. Well, Because of the speed tank+Wedge/Anakin/Lando AOE team we are back to where we started.
Something needs to change because this sort of thing was supposed to be prevented and goes against the design intent that was stated many times. The question is what should change? Is the problem that Lando/Wedge and Anakin can drop over 40K on your team (enabled by a speedy poe) without a counter other than more speed? Or is the problem the fact that secondary stats on mods can enable a tank to taunt and take away your team's turn meter before you have a chance of going? Is it both?
In other words, is the damage of some characters too much? Or is the fact that Speed secondaries on mods too much? Its one or the other. Either we nerf charcters or nerf secondary stats on mods. It needs to happen yesterday though.
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