Forum Discussion
9 years ago
"Maraxus;634015" wrote:"darkensoul;633876" wrote:
For some reason I found myself reading though all of this.
The game should have the ability to build solid teams with elite mods that are very difficult to beat. Those that spend more will have this advantage - as they should. Folks arguing against this are accustomed to beating any team they have faced in the past. Realize that the game is changing and this is no longer the case. Those that spend should have an advantage and those who don't will fall in rank to fight similar teams. IMO calling for nerfs is selfish in motive. If you can't compete either modify your roster, spend more, or be content with the fact that you can't just auto win anymore.
And @DoktorShin, would it really kill you to let some of the "little guys" get their payouts once in awhile? I understand the "superior," ultra competitive spirit. But it is just a game, and we're here to have fun. Cheers
The best post of the day... Simple, straight to the point, realistic ... Love it
That's the problem, mods are a lottery. Granted the first day mods came out I was fortunate to spend a good amount to get enough to gear out my top 15-20 characters. But I've spent more daily on trying to get the right mod combinations now that I could have picked up an Aurodium character. I'd rather have the character be what makes the mod good, not the mod itself. The mod should allow the character to fit into different builds not push out other characters that were meant for that group.
To your other point Maraxus, damage is a problem I don't disagree but a problem which is symptom of speed. If your Ugnaut goes dead last but deals 2x more damage than everyone I can only blame myself for him being able to get that damage out. But all of that changed with mods and protection.
Any way, I'm done trying to preach in this thread. Just remember this isn't personal so stop trying to make it personal for everyone else.
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