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9 years ago
"DjangoQuik;634438" wrote:"Maraxus;634410" wrote:"ItsJarJarBinkz;634036" wrote:"Maraxus;634015" wrote:"darkensoul;633876" wrote:
For some reason I found myself reading though all of this.
The game should have the ability to build solid teams with elite mods that are very difficult to beat. Those that spend more will have this advantage - as they should. Folks arguing against this are accustomed to beating any team they have faced in the past. Realize that the game is changing and this is no longer the case. Those that spend should have an advantage and those who don't will fall in rank to fight similar teams. IMO calling for nerfs is selfish in motive. If you can't compete either modify your roster, spend more, or be content with the fact that you can't just auto win anymore.
And @DoktorShin, would it really kill you to let some of the "little guys" get their payouts once in awhile? I understand the "superior," ultra competitive spirit. But it is just a game, and we're here to have fun. Cheers
The best post of the day... Simple, straight to the point, realistic ... Love it
I believe in Fair play. You can pay a million dollars you shouldnt have a big advantage. Maybe get the stuff faster or get characters before others but that's it. Sadly most gamers now a days think they should be able to just pay to be #1.
Isn't that exactly what we get? Faster good mod than anyone else...?
This is why for now we have an edge, as soon as mod will be around for long enough so that everyone has some good one it will be the end of this edge...
So it seems we are talking about exactly the same thing...
If you pay you get advantage on short term for getting things faster
Why must I keep repeating this: even if everyone has them, it doesn't stop them being imbalanced in comparison to other mods.
A secondary health boost should be just as helpful as a secondary speed boost.
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