Forum Discussion
8 years ago
Hey guys, thanks for taking the time to engage with the community!
Here are some of my concerns with the current state of the game:
1. TB platoons:
The current state of TB platoons for phases 3-6 is very discouraging for evolving guilds. It is nearly impossible to complete these platoons as new characters that are not readily farmable without money/crystal purchases are repeatedly added to the platoons. As a guild, we keep working towards filling up what's missing, but with new characters being added constantly to platoons, it'll never be possible for us to complete them. We do have heavy spenders, but they can not afford spending for every new release. Is there any chance that the release of characters to platoons can eventually follow the release cadence and therefore only be added once the characters are obtainable by anyone or that platoons could follow an update cadence that only occurs at a quarterly annual rate?
2. Squad Arena:
My last concern focuses on the state of the arena. Currently, focused groups of individuals govern their respective arena shards in order to maximize their daily rewards. But with that, some focused groups focus on preventing other individuals from competing for better rewards. Individuals who have their payouts at busier times of day also end up with less rewards simply do to their timezones. Is a rework of arena something that could eventually be implemented? Wether it is a way to add variation to shards (by scrambling active players in different shards) or by removing specific payout times by rewarding players based on their peak daily rank?
Thanks agains for answering questions!
Cheers
Here are some of my concerns with the current state of the game:
1. TB platoons:
The current state of TB platoons for phases 3-6 is very discouraging for evolving guilds. It is nearly impossible to complete these platoons as new characters that are not readily farmable without money/crystal purchases are repeatedly added to the platoons. As a guild, we keep working towards filling up what's missing, but with new characters being added constantly to platoons, it'll never be possible for us to complete them. We do have heavy spenders, but they can not afford spending for every new release. Is there any chance that the release of characters to platoons can eventually follow the release cadence and therefore only be added once the characters are obtainable by anyone or that platoons could follow an update cadence that only occurs at a quarterly annual rate?
2. Squad Arena:
My last concern focuses on the state of the arena. Currently, focused groups of individuals govern their respective arena shards in order to maximize their daily rewards. But with that, some focused groups focus on preventing other individuals from competing for better rewards. Individuals who have their payouts at busier times of day also end up with less rewards simply do to their timezones. Is a rework of arena something that could eventually be implemented? Wether it is a way to add variation to shards (by scrambling active players in different shards) or by removing specific payout times by rewarding players based on their peak daily rank?
Thanks agains for answering questions!
Cheers
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.82,533 PostsLatest Activity: 12 hours ago
Community Highlights
- CG_Meathead7 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 2 hours ago