Forum Discussion
8 years ago
Can we please get some increased transparency on the formula for defensive requirements in Territory Wars?
I understand the intent of the change to allow the TI’s of the world with 160m GP to demand more on defense to reduce the number of matches that double full clear and go to tiebreakers.
Down where my guild hangs in the ~100m band, this was not an issue. Most of our players can pretty consistently Field one great arena team, 2 pretty okay ones, and one not so great one each. The 4 squads lineup worked pretty perfectly for stretching rosters thin, while still leaving us with enough gas to actually engage our opponents on offense. Combined with the way the patch note was originally written, being required to set out 5-6 squads each in that first TW post patch, even with a relatively even and unbroken matchup, was a rude shock. The resulting TW was the most boring and unfun matchup this side of the subsequent war where we were outmatched by 38 million galactic power. Neither team could crack the others front defense as both had had to deploy everything on D.
Now for the question: as a guild leader, this is especially frustrating, because I find myself unable to plan for future TW’s and set expectations for my guild. I understand that the matchmaking algorithm is kept somewhat secrentk avoid it being gamed, but we really need some transparency as to what will be expected of us on defense from week to week going forward. It is not fun to spend 96 to 144 hours out of every month *yelling at my friends* because suddenly the rules of the game have changed to become less fun for them but we need to adapt to them to win. Please. Help me set some clear expectations by setting some clear expectations for us.
I understand the intent of the change to allow the TI’s of the world with 160m GP to demand more on defense to reduce the number of matches that double full clear and go to tiebreakers.
Down where my guild hangs in the ~100m band, this was not an issue. Most of our players can pretty consistently Field one great arena team, 2 pretty okay ones, and one not so great one each. The 4 squads lineup worked pretty perfectly for stretching rosters thin, while still leaving us with enough gas to actually engage our opponents on offense. Combined with the way the patch note was originally written, being required to set out 5-6 squads each in that first TW post patch, even with a relatively even and unbroken matchup, was a rude shock. The resulting TW was the most boring and unfun matchup this side of the subsequent war where we were outmatched by 38 million galactic power. Neither team could crack the others front defense as both had had to deploy everything on D.
Now for the question: as a guild leader, this is especially frustrating, because I find myself unable to plan for future TW’s and set expectations for my guild. I understand that the matchmaking algorithm is kept somewhat secrentk avoid it being gamed, but we really need some transparency as to what will be expected of us on defense from week to week going forward. It is not fun to spend 96 to 144 hours out of every month *yelling at my friends* because suddenly the rules of the game have changed to become less fun for them but we need to adapt to them to win. Please. Help me set some clear expectations by setting some clear expectations for us.
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