Forum Discussion

Raspy614's avatar
7 years ago

SWGOH same as SWBF2? Frustrated!

I would like to start off saying that I really enjoy this game. The mechanics are fairly solid and progression to a degree is appropriate. While I do not like having to grind, there is something to be said for getting one of your favorite characters up to 7* and getting their gear up. I also like the changes that recently came about on what is available guild,GW and various stores.

For almost a month now I have been grinding on getting ready for a CLS event. And before some of you groan, oh man another CLS complaint... consider that some of us who are not paid to win and don't have exorbitant amounts of money to drop on these microtransactions get frustrated at the bait and switch of events coming up. We had maybe three days notice for the upcoming BB8 event? This is coming across as an attempt to squeeze out even more money out of people.

At this point how is this model being employed in this game any different than the model that SWBF2 is being roasted for? Terrible drop rates, exorbitant prices on any of the microtransactions. It is just insane. The whole model just drips of greed.

So how do we fix this?
- People, who can and want to drop money, maybe decrease prices to a more reasonable for them? -
- Give a solid amount of notice for the upcoming major events. Not everyone is entitled to every character but give them a fighting chance of obtaining it or at the very least a lesser starred version.
- Increase the drop rate on character and ship shards. I personally have spent 200 gems on cantina energy to not get a single vet chewi or vet han shard. And btw, $30 for 50 shards of each which wont make much of a dent in leveling either character is outrageous.
- Increase the energies regeneration rate a bit. Allow people to play the fun game a bit more without milking money out of them.
- Make things more attainable.

Thanks for reading,

Raspy
  • "snarzenal;c-1387557" wrote:
    33% drop rate on character shards?

    Bwahahahahahahahahahaha.

    How’s the kool aid?


    The kool aid is certianly better than the sour grapes ;)
    Jokes aside, start tracking droprates, you'd be suprised how close it is to 33% over an extended period of time.
  • Proven that drop rates are at 33%?!

    Riiiiiiight.

    I spent the full amount of energy earlier today on the FOST, so you believe I got a minimum of 6 shards? WRONG. I got ONE shard. ONE.

    Drop rates have not been proven. They have been estimated at best.

    I have spent real money on this game, and even then the reward can be both good or bad. Paying real money should never, ever produce 'bad' results. It's a gamble, period.
  • "Kameleonic;c-1387675" wrote:
    Proven that drop rates are at 33%?!

    Riiiiiiight.

    I spent the full amount of energy earlier today on the FOST, so you believe I got a minimum of 6 shards? WRONG. I got ONE shard. ONE.

    I'm not sure what you mean by a full amount of energy, but doing 15 FOST (max per day without refreshing) nodes, using 220 energy, you'll get 5 shards on average. This doesn't mean you'll always get 5 shards out of 15 sims.

    Drop rates have not been proven. They have been estimated at best.

    Yes, lots of people have tracked their droprate over an extended period of time and found out it's rougly 33%. Whether you call that estimated or proven doesn't really matter to me.


    I have spent real money on this game, and even then the reward can be both good or bad. Paying real money should never, ever produce 'bad' results. It's a gamble, period.


    That's why the game generally forces you buy crystals instead of spending real money on certain ingame items. All the packs that can be bought with real money aren't RNG dependable. All the other stuff you buy with crystals (eventhough you bought those crystals with real money) are usually RNG dependable.
    This is also one of the reasons why people tracked their droprate, to figure out how to best spend their crystals.
  • Come on people, Think for a little bit. I'm 100% F2P, and I love the transactions part of the game.
  • Because if it weren't for it I wouldn't. Be playing as it would be P2P other wise.

    I also like the grind so I feel much more accomplished when I get someone like CLS. That is one of the reasons I feel bad for P2W players as they don't have that same level of accomplishment feeling. It is why I don't want devs to give everything away or make things cheaper.
  • "ctyc123;c-1387389" wrote:
    "Kyno;c-1386365" wrote:
    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7if8xr/galactic_war_report_episode_85_reys_journey_and/

    The progression pacing does seem to be on the heavy side, but there are very few things in this game that can be solved by time, or made quicker by money (time = money). Most similar games, as you hit certain points, make the previous steps quicker and this game is farm more even across the whole game. I wouldn't expect this to change all at once,but we have been seeing changes.

    On the other point, they addressed that in the GWR, there is a method here and it does seem to work for them.


    Moved to Feedback >>General.


    The time you're referring to. It's called grinding in most games. But we spend less than an hour doing dailies, purchasing energy and the rest of time watching the energy increase by 1 every 5min (lets not go into cantina's).
    So in what way is this time=money?


    This>>

    "Liath;c-1387408" wrote:
    "ctyc123;c-1387389" wrote:
    "Kyno;c-1386365" wrote:
    https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7if8xr/galactic_war_report_episode_85_reys_journey_and/

    The progression pacing does seem to be on the heavy side, but there are very few things in this game that can be solved by time, or made quicker by money (time = money). Most similar games, as you hit certain points, make the previous steps quicker and this game is farm more even across the whole game. I wouldn't expect this to change all at once,but we have been seeing changes.

    On the other point, they addressed that in the GWR, there is a method here and it does seem to work for them.


    Moved to Feedback >>General.


    The time you're referring to. It's called grinding in most games. But we spend less than an hour doing dailies, purchasing energy and the rest of time watching the energy increase by 1 every 5min (lets not go into cantina's).
    So in what way is this time=money?


    In this case, rather than the time in question being actual playing time, it's real time. You pay money, or you wait weeks, months, or years to have the thing.


    Real time.

    In arena it matters less because you are with people that started at the same time as you but in the grand scheme you are way better off then someone who started after you and someone that starts later can spend to catch up. Many f2p who have been playing from the beginning got CLS due to just being around and having toons collected, for an example.
  • I agree with everything you're saying. The micro-transaction model in these freemium games is so ridiculously profitable, it's why EA tried to shoehorn them into BF2.
    However, your argument will never gain any traction, because, despite the fact that you can spend $100k on this game and still not max out everything, the initial price is $0.
  • That would be this guy cls on the last day totally free to play ( I spelled it out so it would rhyme better)
  • "Kameleonic;c-1387675" wrote:
    Proven that drop rates are at 33%?!

    Riiiiiiight.

    I spent the full amount of energy earlier today on the FOST, so you believe I got a minimum of 6 shards? WRONG. I got ONE shard. ONE.


    You are confusing minimum with average. A drop rate of 33% does not mean you'll get a minimum of 1 shard every 3 tries. It means that over a vast amount of time, you'll average out to that.

    I'm not convinced the drop rate is 33% myself. It looked like it was originally 33% for all nodes, dropping to 20% for all nodes (when they bumped it to 5 SIMS per hard node daily), then rising back to 33% for SOME nodes. But that's just a theory. They're not very good at informing us which is, of course, on purpose.