9 years ago
T7 Raids
Question for the experienced T7 guilds. What would you say the min requirement to finish a raid in time would be? Like how many 7* characters should a full guild have to be successful?
"PorMestari;716088" wrote:
Our guild just finished the first tier 7. First one we didnt finish, this time it was easy. We have two guys doing the first phase which is way easier than 6, then have the other guys go in with one team unless the door is close then u can hit twice. We had like 40 players doing damage... it is a question of how many good enuff teebos u have... just one guy in our guild can bring rex... we only can do one raid every 3 days, and i think if u are thinking about it, try it, its only 60k.
"NoodleheadJones;716103" wrote:"MilMuertes;716096" wrote:
While we're on the topic of Teebos, whats a good potency % to aim for? I hear the Rancor's tenacity is pretty high.
50% is pretty good. You'll do well on phase 1. I have him at almost 66% (Gear X with the scanner for +10% and two potency mod pairs). However, I also have Scout at 46% potency with an Omega'd basic ability and QGJ at 104% potency with an Omega'd basic ability. Teebo is great on his own but all three is what gets phase 1 done for me.
BTW, Rancor has really high potency at T7 so I would not bank on a Teebo strategy. Reducing his speed and damage are more useful. The Ewoks are best used in phase 1 imo.
"Trouserdeagle;716155" wrote:
Dengar.
You just need Dengar.