Forum Discussion
9 years ago
While EA chose to call these two tiers "normal" and "heroic", their level of difficulty are effectively T8 and T9 compare to the existing pit raids. Mixed experience guilds that kill the heroic rancor raid if they breath too hard are struggling with the Heroic tank raid, and those same guilds would take at least a week of refreshes to beat the estimated 200 million hp of normal mode ( so far i only can see the 30+ million of the normal phase 1 my guild is grinding its way through, and am hearing reports from other forumites that phase 2 is 75 million)
Opening normal mode should have required a guild to beat heroic rancor raid, and unlocking heroic tank should have required completing normal tank. If a guild cant beat heroic rancor, they are going to have a normal mode raid that is a month long (possibly longer). It would be better for guild morale if EA saved those guilds from an endless grind by making these new raids unlockable in progression from heroic rancor - normal tank- heroic tank. Either that, or add additional lower tiers that those guilds can get through in a reasonable number of refreshes.
Opening normal mode should have required a guild to beat heroic rancor raid, and unlocking heroic tank should have required completing normal tank. If a guild cant beat heroic rancor, they are going to have a normal mode raid that is a month long (possibly longer). It would be better for guild morale if EA saved those guilds from an endless grind by making these new raids unlockable in progression from heroic rancor - normal tank- heroic tank. Either that, or add additional lower tiers that those guilds can get through in a reasonable number of refreshes.
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