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423 Replies
"Nastynas91;726874" wrote:
Please don't compare this to the rancor raid. First, we had 7 tiers instead of 2. Second, we were able to achieve 2-3 additional gear levels, had a level cap of 10 instead of 5, and we also had mods. If anyone thinks this will be easier at level 85, you're fooling yourself.
I agree with this bit. Level+new gear will bring us an increment of what the previous cap raise/gear did. The math is already out there, most toons doesn't even go to a new gear tier. Nothing will magically make you stronger when you hit 85. And what was the reason we are now doing tank raid for? Right, the gear."MarmotaMonax;726876" wrote:
You need much less coordination when a raid takes several days or even a week. Everybody can attack whenever he wants and doesn't need to be on a time schedule (Which is pretty ridiculous for a mobile game).
I prefer it much more this way.
When you do heroic you need to coordinate. Even if you do T6 you should coordinate. All you need for the rancor raid is a good set of rules and the rest sorts itself out"Kylobiwan_Renobi;726857" wrote:
"KRIS_1220;726839" wrote:
Dont see what the rush is
This. By the time we are 85 and geared a bit more it will be easier I'm sure. I don't want another raid that is soloable.
If everyone in a 50 man guild has 5 teams that can do 2% damage in each phase, that's all it takes.
But tank raid is currently "tuned" for 80.
If you need to get to level 85, to finish it with ease...then there should be one more tier.
T1- tuned purely for level 80 @ G8.
T2 - what the normal one we have
Heroic....
It's not just getting to 80 or 85....but all the mods tricked up. Takes lots of credits, crystals etc.
Not everyone is whaling or shrimping.- We jumped in too but already backed out. Doesn't really matter as the lower level is going to take so long to complete the bank is gonna fill up either way.
"Chris_power2016;726850" wrote:
i was wondering say 10 people go at the same time at the beginning of say the new raid and each does 2% damage. does that amount to 20% total damage or does it only take whoever does the highest amount?
I was wondering this also...
TI mentioned the need to slow down and alluded to only having one person attack at a time. Is this to be uber efficient and not waste when getting to 0% or is there some damage lost when two players are playing at the same time?
I would assume having multiple players would be wasteful mainly due to the ads, players would basically be dealing double damage to them and not the BOSS. Since ads seem to be spawned so quickly not sure how efficient waiting really is since each player would probably have to fight the same amount anyways."Nastynas91;726888" wrote:
"MarmotaMonax;726876" wrote:
You need much less coordination when a raid takes several days or even a week. Everybody can attack whenever he wants and doesn't need to be on a time schedule (Which is pretty ridiculous for a mobile game).
I prefer it much more this way.
When you do heroic you need to coordinate. Even if you do T6 you should coordinate. All you need for the rancor raid is a good set of rules and the rest sorts itself out
we don't need coordination( a good set of rules) in a normal difficulty AAT raid. The way it looks now is that the raid will be continiously active since we won't finish it before we reach the 150k token cap. We don't need to worrie about ghost/spill over damage either. In the rancor raid we still need some coordination(a good set of rules), otherwise the raid will be finished before everyone could participate.
I think that is what he meant."Bostonmess;726814" wrote:
Nah, it's fun Tiggus
Hard and challenging as it should be.
But they should lower HP on each phase by half so it doesn't become such tedious
@Bostonmess Hey :) We're in this together! Although you're doing much better than me I see ;)
I'm not complaining, I think it is fun, just wondering how long it will take. 7 days is a bit long, but hey, why not? It will certainly feel like a collective achievement after that long, maybe even more so than after the few hours it takes to finish the Heroic level (that is, if you finish it).
Agree that challenging is good, it'll push us to find tricks and solutions, explore new ways etc., and it will only get better. I'm sure one month down the road, we'll half that time.
Also players are free to try to spend time optimizing for hours, or just pick 5 teams do your battles for the day in 5 minutes and move on.
Ok, back to modding my Jawas..."Chris_power2016;726850" wrote:
i was wondering say 10 people go at the same time at the beginning of say the new raid and each does 2% damage. does that amount to 20% total damage or does it only take whoever does the highest amount?
The first person whose team dies first will log the damage first. So the damage recorded will be based on the time a player dies (or kills the phase).- If 20 go in P1 simultaneously and each do 2%, then the phase will take a 40% total loss. If they each do 95%, as is quite common in mature guilds, phase 1 will complete with no carryover to phase 2.
Simultaneous damage in a phase always counts toward phase total, but never carries over to nect phase - Sadly tenacity mods seem broken so your idea, while sound, will amount to naught. A price reduction would be welcome albeit unlikely.
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