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8 years ago
Tend to side with the responses.
Platoons give special abilities that remarkably improve performance. Ship platoons unlock the Strafing Run ability in the ground territories, which is extremely powerful and can clear a wave all by itself. Ground platoons give bonuses like Planetary Shields which block Orbital Bombardment, or disable the AT-AT barrages, both of which greatly improve your squads' ability to survive.
By itself, the TP bonus for filling a platoon is somewhere around 100k, which is roughly similar to the additional TP you score for clearing that sixth wave. You could argue that filling the platoon is therefore not a priority if it ruins your squads' ability to clear waves, which is a legitimate argument. But if you can fill the platoon and only lose 1 wave's worth of TP, then I would argue that the benefits to the later territories could easily offset that lost 100k.
Platoons give special abilities that remarkably improve performance. Ship platoons unlock the Strafing Run ability in the ground territories, which is extremely powerful and can clear a wave all by itself. Ground platoons give bonuses like Planetary Shields which block Orbital Bombardment, or disable the AT-AT barrages, both of which greatly improve your squads' ability to survive.
By itself, the TP bonus for filling a platoon is somewhere around 100k, which is roughly similar to the additional TP you score for clearing that sixth wave. You could argue that filling the platoon is therefore not a priority if it ruins your squads' ability to clear waves, which is a legitimate argument. But if you can fill the platoon and only lose 1 wave's worth of TP, then I would argue that the benefits to the later territories could easily offset that lost 100k.
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