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"Ben_Sunwalker;c-1247687" wrote:
"DarthishVentress;c-1247656" wrote:
Are the guerilla rebel strike bonuses (earned after each complete round of 6 platoons) applied to the combat missions then?
If so, basically a guild should not deploy, fill out platoons to the best of their ability, then do combat missions, then deploy extra if necessary?
This is what I'm thinking. People are saying to go with: Combat > Platoon > deployment .
But I actually think the order should be: Platoon > Combat > Deployment
This way you can use the bonuses unlocked from Platoon on the combat missions, correct?
At least that's how I'm seeing it.
You fill Platoon first (with weak/required units), then you go into combat.
Could you care to help, @Pyrefly ?
Theoretically there is no order (at least in the early phases) for combat and platoon. One uses your strongest characters where the other should use your weakest characters. This will obviously become much more strategy intensive in the later phases."DarthishVentress;c-1247656" wrote:
Are the guerilla rebel strike bonuses (earned after each complete round of 6 platoons) applied to the combat missions then?
If so, basically a guild should not deploy, fill out platoons to the best of their ability, then do combat missions, then deploy extra if necessary?
If you look at the platoon mission in phase 1, it says at the top: "Reinforce ION CANNON and OVERLOOK with a powerful ability!"
Ion Cannon and Overlook are the names of the two territories in phase 2."Ben_Sunwalker;c-1247687" wrote:
This is what I'm thinking. People are saying to go with: Combat > Platoon > deployment .
But I actually think the order should be: Platoon > Combat > Deployment
This way you can use the bonuses unlocked from Platoon on the combat missions, correct?
At least that's how I'm seeing it.
You fill Platoon first (with weak/required units), then you go into combat.
Could you care to help, @Pyrefly ?
The only platoon missions that affects the same territory they're in are the phase 6 platoon missions.
All other platoon missions affect future territories."Pyrefly;c-1247716" wrote:
"Ben_Sunwalker;c-1247687" wrote:
This is what I'm thinking. People are saying to go with: Combat > Platoon > deployment .
But I actually think the order should be: Platoon > Combat > Deployment
This way you can use the bonuses unlocked from Platoon on the combat missions, correct?
At least that's how I'm seeing it.
You fill Platoon first (with weak/required units), then you go into combat.
Could you care to help, @Pyrefly ?
The only platoon missions that affects the same territory they're in are the phase 6 platoon missions.
All other platoon missions affect future territories.
Ah, ok. That clears it, thanks bud.- So you don't actually play the platoon battles? You just dump in low level toons to get points?
"Rcassino;c-1247810" wrote:
So you don't actually play the platoon battles? You just dump in low level toons to get points?
Correct.
You can only battle in the Combat/Special Missions, (preferably with your best). You then play LS Toon Bingo in the Platoon section with what's leftover after that."DarthishVentress;c-1247656" wrote:
Are the guerilla rebel strike bonuses (earned after each complete round of 6 platoons) applied to the combat missions then?
If so, basically a guild should not deploy, fill out platoons to the best of their ability, then do combat missions, then deploy extra if necessary?
Yeah, basically, it's just that that takes time and co-ordination and when we have 24 hour phases that'll be easy. If it goes to 12-hour phases things could get rwal tight and you may have to do missions before platoons also compkete.
Also, sidenote: Some platoon buffs are area-specific (ie: Ion Shield), but others are universal (Rebel Strafing Run)."Formerly_Randy;c-1247702" wrote:
"Porkins33;c-1247696" wrote:
Could this new stuff possibly be anymore confusing?
The only confusing thing so far is why they made their tutorial the way they did. They're setting up a bunch of players for failure.
Their job is to tell us how the thing works. Our job is to find out how to do it better.
You know hiw annoyed people are now about how complex this is? Imagine if they also gave you strategy advice...- So deploy low levels to platoons, then play combat and specials with your best. Does it matter which you do first? Sorry for the questions, I'm just confused on how this works lol.
"Ljaat;c-1247205" wrote:
you want to deploy LAST. Characters used in combat missions and platoons auto deploy. The deploy section (with the 3 down arrows) are just for all the left over characters that you can't use in combat/plt
problem is the tut takes you into deploy and has you select all. unless you clear all and click elsewhere you are screwed.
Deploying to the platoons and completing them gives your teams an edge in the combat missions... you want to do this first"ObiShenobi;c-1247837" wrote:
"Ljaat;c-1247205" wrote:
you want to deploy LAST. Characters used in combat missions and platoons auto deploy. The deploy section (with the 3 down arrows) are just for all the left over characters that you can't use in combat/plt
problem is the tut takes you into deploy and has you select all. unless you clear all and click elsewhere you are screwed.
Deploying to the platoons and completing them gives your teams an edge in the combat missions... you want to do this first
No, I think the platoon bonuses apply to the NEXT phase (except in phase 6). So they don't help you immediately.
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