Forum Discussion
9 years ago
"DarthBlartMC;606919" wrote:"Drake23;606914" wrote:"DarthBlartMC;606907" wrote:"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
He will pop out of stealth after two tuns then, going by what you say. He's BROKEN! Devs admitted it. I want what I paid for. I want to blow up **** Jedi teams in the arena, but he's broken. Dev's don't want to fix for some reason, they have known he's broken for months.
Not two turns, three turns. One using scramble tactics, two first attack, three second attack. So three turns stealthed
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