Forum Discussion
8 years ago
"CG_Kozispoon;c-1327981" wrote:
Morning and happy Monday folks!
Thank you for all your helpful replies, feedback, and discussion regarding what we have in store for Territory Wars going forward. Noting feedback of time commitments, we wanted to expand on a couple points:
- There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
There is a value, if nothing else than to the individual. I know there are lots of complaints about combat in TB, but I actually do enjoy doing the fights (for the most part). There's a reason that when my guild 3* P1 in 30 minutes, I still do the fights -- I'm not chasing 114/114 (though that's a perfectly admirable goal), but I do like having the option to partake in the gameplay.- Even though a territory can be locked, Platoon Missions and Special Missions will still be available to Guild members.
- Locking a territory at 3 stars provides guilds a clearer picture of effective contributions vs general engagement. It does so by limiting a player’s ability to climb stat leaderboards after a territory is already completed.
I'm pretty sure anybody with half a brain understands that once you have 3 stars, adding points doesn't help. What people don't seem to understand is that for certain territories, deploying there doesn't help because we can't make up the gap from 2 stars to 3, whereas in the other relevant territory we can.- We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
Not sure how many people on the dev team are TB coordinating officers in guilds in the game, but (as the plethora of responses on this thread demonstrate), this "feeling" is wrong. It's SIGNIFICANTLY more time consuming to have to constantly look to determine when we have to switch deployments from center to bottom, or vice-versa, and to determine how much someone screwing up may have set us back. The lock/unlock at one or two stars would take what we are already doing, and make it much easier by simply going in and setting a lock at the beginning, and then whenever we are satisfied, taking the lock off (or not).
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