Forum Discussion
8 years ago
"CG_Kozispoon;c-1327981" wrote:
Morning and happy Monday folks!
Thank you for all your helpful replies, feedback, and discussion regarding what we have in store for Territory Wars going forward. Noting feedback of time commitments, we wanted to expand on a couple points:
- There is no value in continuing activity after your Guild is at three stars in a territory, thus the contribution lock when maxed.
So many people want to practice and have fun WHEN THEY WANT TO. By flat out locking this many people will be discouraged to practice and work and overall have fun. Plus many want the 114 waves which is no longer possible."CG_Kozispoon;c-1327981" wrote:- We made the call not to let officers lock at one, two stars. We feel the coordination to lock/unlock Territories at specific times drives Guild Officers time commitment up significantly.
I fully disagree, this will drive me time requirements up. Now I have to write more notes on each battle, lock each battle, send notes, track who still did battles, etc. Instead of one of the officers sees the last star or given a heads up by a member, lock done ignore. So much less time."CG_Kozispoon;c-1327981" wrote:- Dedicating Guild member deployments solely to officers would again drive up time commitment of officers exponentially. Territory battles is intended to reward the efforts of all Guild members and we’ll continue looking for ways to reward and enhance guild wide efforts.
Again this would drive my time requirements down. Now instead of trying to track who deployed, who needs to deploy what territory is where. Log in near end, deploy as needed. Done. 5 min and im done instead of 30 min or an hour constantly checking in to see if people have deployed.
I whole hardly disagree with pretty much the entire thing as well. The new tools will help track who has done what but will do absolutely nothing to reduce the time requirements. In some ways they will increase it. Please at least let choose when to lock down territories.
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