8 years ago
Territory Battle Functionality/Theorycrafting [merged]
(Did this on reddit last week - bored at work so thought I'd throw it out to the community)
Taking a stab at how Territory Battles might work. Curious what other ideas are out there. I know, know its all pointless guess work... but then why are you reading this thread then? " target='_blank'>Link to TB Screenshot
Timing/Phases
Units
Rewards
Taking a stab at how Territory Battles might work. Curious what other ideas are out there. I know, know its all pointless guess work... but then why are you reading this thread then? " target='_blank'>Link to TB Screenshot
Timing/Phases
- Given we know that guild could theoretically get up to 50 leia shards from one battle sequence, I'm guessing that these are not going to be close to daily. Screen shot looks like 6 phases - so probably a week for each battle holo table, with daily progressing from each phase to the next. With one day off?
- Very curious if these will come on set schedule (unlikely) or if it will be like raids where we have to build up currency and launch an appropriate 'level' territory battle that is more/less challenging
- Guessing each column of map segments is a phase, and the timing of the battle will advance to each phase regardless of how much 'progress' you've made. (ie the screen shows what would be phase two only got 2* for each map segment)
Units
- Not much to go on other than each person looks to be limited to 150 total #hedidthemath
- Curious if the phases will be divided into types of units (phase 1,3,4,6 use characters and phase 2,5 use ships) or if each phase you have to decide to spend your attack with ships or toons. Hoping the later. {one reply from reddit suggested the map shows Tie Fighters in the corner - maybe ships only in that phase}
- Likely that it will function like GW - start of the battle gets full roster and they go as far as they can with protection/health available. If so that will make regenerating teams/leaders even more valuable. Could be sort of 'tourney style' entrance fee for characters to participate - free first entry, and pay some currency to use them again.
Rewards
- Difficulty, number of stars earned each phase, number of 'special missions' completed all likely factor into guild score and rewards. We know shards will be evenly distributed, but the new store currency will not. Gotta have some incentive to do max missions each segment.
- Strange radio silence about ship upgrades, but I gotta think that the vacant upgrade slot and the possibility to upgrade capital ships to 7* is tied in
- Really hoping Zeta mats will also be available in the new store. I love the idea that we have to choose between hermit yoda shards and g12 items.
- Star awards for each map segment - is this going to be based on number of successful completions from the guild (ie need 40 successes for 3star) or just how many star ranking points were accumulated? (ie guild needs 100 total stars to collect a 3star rating for the territory, so combine the various star ratings achieved from each participant)