1c5e2bcd8c3e30ee
7 years agoNew Spectator
Territory battles complete disaster
Ok so it's been a few months now since the launch of territory battles in general. Plenty of time for the devs to have looked over things and decided what should be on their plate for revisits and for tweaking, also alltogeather to scrap certain plans.
Now they decided to launch dark side territory battles, seemed fine we are a little light on dark side options but no biggie. They launch and have platoon deployment nightmares... no problem fixed that. People complain because it's too difficult and elites are overpowered. They limit the amount of elites per phase. Now people come up against the infinite wave of each toon hitting each other and health regeneration being equal on each side...
light side territory battles, well let's start and end with the #1 complaint since launch that the devs can't get around to fixing because limiting deployment or wave contributions per phase or changing where the mass attack or ion cannon blast button is located on screen is more important to maintain continuity throughout the game. Let's see you shouldn't be concerned with territory battles glitching out in a wave because although it's been an issue since day 1 it might not be an easy fix.
All this new content is great and all but if your going to launch a flawed product please at least fix the major issues and not just the small aesthetics that really do nothing for gameplay. I've never played a game before that has such a crippling bug in it where you are aware as I have personally brought multiple tickets to you regarding this. The appearance to me is you just don't care, so to this I say thanks a lot dev team your doing a great job. Let's get out there and launch some more flawed content that we won't fix for the next 8 months!
Now they decided to launch dark side territory battles, seemed fine we are a little light on dark side options but no biggie. They launch and have platoon deployment nightmares... no problem fixed that. People complain because it's too difficult and elites are overpowered. They limit the amount of elites per phase. Now people come up against the infinite wave of each toon hitting each other and health regeneration being equal on each side...
light side territory battles, well let's start and end with the #1 complaint since launch that the devs can't get around to fixing because limiting deployment or wave contributions per phase or changing where the mass attack or ion cannon blast button is located on screen is more important to maintain continuity throughout the game. Let's see you shouldn't be concerned with territory battles glitching out in a wave because although it's been an issue since day 1 it might not be an easy fix.
All this new content is great and all but if your going to launch a flawed product please at least fix the major issues and not just the small aesthetics that really do nothing for gameplay. I've never played a game before that has such a crippling bug in it where you are aware as I have personally brought multiple tickets to you regarding this. The appearance to me is you just don't care, so to this I say thanks a lot dev team your doing a great job. Let's get out there and launch some more flawed content that we won't fix for the next 8 months!