Forum Discussion
8 years ago
I mentioned this in a comment I posted earlier; didn't see this thread, but I'll add it below:
My guild and the guild we're facing have completely wiped each other out. (It was a blast) While the rewards between 1st & 2nd aren't very substantial, I'd still like to see a tiebreaker system added. After all, a lot of us are super competitive. Also, among guilds with deep rosters, I have a feeling ties will be happening on a semi-regular basis.
I think that using time as a tiebreaker is a bad idea. (I.e. whichever guild wipes out the other first is declared the winner). This would hurt guild synergy and would be disadvantageous to guilds in an inconvenient time zone.
I suppose one tiebreaker could be declaring victory for the guild that used the least amount of toons on offense. This would be the "efficiency" tiebreaker. Not sure I'm all on-board for this because guild members with weaker squads could then be encouraged to watch from the sidelines while the big boys did the work.
I think a PERFECT option would be to have each guild "deploy" their remaining toons into the opposition's territory upon a full clear. These are the leftover toons that haven't been used on offense or defense. Think of this in similar terms to what you do in TB after doing platoons and combat missions. This would be a barometer of your efficiency as a guild, but also shouldn't have the effect of making less powerful guild members gun-shy with experimenting with fights with their under-powered toons along the way (whereas the previous example citing number of toons used would have that very effect). This would still, in theory, give the advantage to the guild that has more GP to start, but could very well swing in the other direction if your guild is defeated frequently in battle. (Note: I was impressed with the matchmaking for TW and I feel as though MOST guilds were matched to a guild within 1 million of their GP). Also, we know that deployment is already a mechanic that the devs have used before, and I believe that would make it a more feasible option than some other equally appealing ideas (i.e. sudden death matches, extra territories popping up, etc).
Would love to hear feedback on this! Have a great one, ladies and gents :smile:
My guild and the guild we're facing have completely wiped each other out. (It was a blast) While the rewards between 1st & 2nd aren't very substantial, I'd still like to see a tiebreaker system added. After all, a lot of us are super competitive. Also, among guilds with deep rosters, I have a feeling ties will be happening on a semi-regular basis.
I think that using time as a tiebreaker is a bad idea. (I.e. whichever guild wipes out the other first is declared the winner). This would hurt guild synergy and would be disadvantageous to guilds in an inconvenient time zone.
I suppose one tiebreaker could be declaring victory for the guild that used the least amount of toons on offense. This would be the "efficiency" tiebreaker. Not sure I'm all on-board for this because guild members with weaker squads could then be encouraged to watch from the sidelines while the big boys did the work.
I think a PERFECT option would be to have each guild "deploy" their remaining toons into the opposition's territory upon a full clear. These are the leftover toons that haven't been used on offense or defense. Think of this in similar terms to what you do in TB after doing platoons and combat missions. This would be a barometer of your efficiency as a guild, but also shouldn't have the effect of making less powerful guild members gun-shy with experimenting with fights with their under-powered toons along the way (whereas the previous example citing number of toons used would have that very effect). This would still, in theory, give the advantage to the guild that has more GP to start, but could very well swing in the other direction if your guild is defeated frequently in battle. (Note: I was impressed with the matchmaking for TW and I feel as though MOST guilds were matched to a guild within 1 million of their GP). Also, we know that deployment is already a mechanic that the devs have used before, and I believe that would make it a more feasible option than some other equally appealing ideas (i.e. sudden death matches, extra territories popping up, etc).
Would love to hear feedback on this! Have a great one, ladies and gents :smile:
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