"Degs29;c-1368783" wrote:
I don't see most matches ending in a draw.
But mostly I wanted to respond to your assertion that awarding banners to defensive teams for successfully defending would benefit TW. IMO, I'd agree with you IF you strip the 20 banners for placing the team there in the first place. Otherwise, defending would be all too powerful a strategy.
I’m pretty sure most matches will end in a draw, you can already see it in the matches between the top tier guilds, both guilds are clearing the map, but one of them is doing it more decisively yet they’re both getting 2nd place rewards. But of course that’s still the way I see it so I can’t say you’re wrong. Maybe you’ll be right and this game mode won’t turn out to be a constant race to second, I would love for that to be true.
As for the second part, exactly, the hardest part in this game, the most strategic part is finding a team that’s good enough for AI to beat a human, so naturally it’ll be rewarded better. But you have to remember that in this scenario the other team is putting an emphasis on defense too so the guild that manages to both fortify their defense and leave enough to not drop as many banners on offense is de facto the better guild on the night. As it is now, in most cases, most of the top tier and coordinated guilds are going to be able to clear the map whether it be in 1:30 hours (already happened this time around), a couple of hours later or at he last minute, so the tie breaker will be “how you cleared the map”. If you had a higher success rate than your opponent, you’re the better guild.