Forum Discussion
7 years ago
Can we also get some clarification on how the number of defensive slots is scaling?
Because it caught a lot of us really off guard, and if we can’t have consistent expectations of what we should be deploying, it makes guild management really difficult.
Territory Wars are a really fun game mode, but y’all have been so closemouthed and opaque about extremely basic mechanics that would allow us to at least do things like set expectations for roster management that have rendered it completely infuriating.
I want to play Galaxy of Heroes, I don’t want to spend all my time yelling at my friends to log in and deploy an extra defensive squad because suddenly we need an extra one. Especially when I know that by doing so I am essentially telling said Friend “you probably won’t get to play this game mode tomorrow because you’ve had to deploy too much on defense and the game design now is to punish you for trying to make a miracle happen on offense with your gear 9 ewok Squad.”
Because it caught a lot of us really off guard, and if we can’t have consistent expectations of what we should be deploying, it makes guild management really difficult.
Territory Wars are a really fun game mode, but y’all have been so closemouthed and opaque about extremely basic mechanics that would allow us to at least do things like set expectations for roster management that have rendered it completely infuriating.
I want to play Galaxy of Heroes, I don’t want to spend all my time yelling at my friends to log in and deploy an extra defensive squad because suddenly we need an extra one. Especially when I know that by doing so I am essentially telling said Friend “you probably won’t get to play this game mode tomorrow because you’ve had to deploy too much on defense and the game design now is to punish you for trying to make a miracle happen on offense with your gear 9 ewok Squad.”
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