Forum Discussion

urmoooseyfate's avatar
6 years ago

The Biggest Problem With Modern SWGOH

“As the game ages and rosters become more developed, we want to continue to push the challenge of our end game content and give you the opportunity to use your best squads in a challenging PvE scenario.”

CG, you have not provided players with the means to reasonably match the rate of development of their rosters given the rate that content is being added to the game or the rate that endgame content is rising in difficulty.

In fact, you’ve taken steps in the opposite direction by reducing the number of sims per day, adding entirely new pieces of gear that players are required to farm, and assuming that no adjustments will be made to how players farm gear from tier 1-12, by now announcing a 13th gear tier.

As a veteran of the game, I would estimate the time it takes to bring a character from 3-stars to 7-stars is approximately 2-3 months, provided the RNG doesn’t cheat them out of time (and sometimes money) that they could be spending otherwise. This is even longer still if a player wants to get these characters in the competitive range (gear 10 at least). Within that time, at least 2-3 characters have likely been released, reworked, or otherwise made necessary to add to their roster in order to stay relevant in endgame content. That’s at best half a year of farming until you’re able to get what you need, and by the time you do get it, it’s not relevant anymore thanks to your game’s current model. Ever hear of burnout? Because the growing exhaustion with the game as a result of this is palpable in just about every guild and the community as a whole.

“We had concerns that if we generally let any guild go in and participate, and there’s no way to abandon a Territory Battle like a raid, that guilds could get stuck participating in an event for days that they are in no way able to do anything material.”

Again, this problem would be easily solved if players were able to reasonably match their rate of roster-building with the rate that content is increasing and endgame difficulty is rising. Hell, there are still plenty of guilds that can’t even beat Heroic Sith Raid because their rosters are either incomplete, or players are so distracted by keeping up with surmounting frequent waves of content that they aren’t able to focus on what they need for the old.

That is to say, plenty of guilds and plenty of players are in a place where they feel they are unable to do anything material because they have no time and no means to accomplish anything substantial. You’ve pushed a lot of players into a place where the mark for considering themselves to be in the “meta” just keeps getting farther and farther away, and that, to a lot of us, just seems completely unfair and absolutely discouraging considering all the passion and effort people have poured into the game thus far.

CG, please, think about the direction your game is going from the perspective of players at large. Possible solutions? Permanently increase the amount of sims on nodes per day, add more of these characters to stores that require earned in-game currency (not crystals), and/or increase the frequency of events such as double drop (one weekend per month sounds reasonable). With the way things are set up now, constantly raising the difficulty and raising the number of characters that are vital to collect to remain competitive with every new release is just unreasonable to ask anyone to keep up with.