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6 years ago
"John_Matrix1985;c-1831952" wrote:"Lichbane;c-1831946" wrote:"LunaticWoda;c-1831839" wrote:
So heres my less trolly take on this topic. So my first thing I want to point out to everyone is show me 1 successful mobile game (ie being fun for the players and profitable to the company) where there isn't a pay to win or pay to accelerate model? Ill wait..
PUBG. You’re welcome.
I didn’t read the rest of the wall. Just a friendly reminder, paragraphs are your friend.
Fortnite too
$10 unlocks the battle pass. $10. Not $10,000 or $100,000 like this game
Neither of these games built their success on the mobile platform until they were already established with revenue streams. They are skill-based games, so players can differentiate themselves based on personal skill and cosmetic items. Neither of those concepts would work for SWGOH.
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