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6 years ago
"Palanthian;c-1831959" wrote:
They are skill-based games, so players can differentiate themselves based on personal skill and cosmetic items. Neither of those concepts would work for SWGOH.
I'd have to disagree with that. SWGOH is primarily built on players' ability to create viable 5-character squads with the right amounts of synergy/strength/speed etc., to ensure those characers are modded in the correct way to maximise the particular strengths of each character, to then battle with them making use of the right abilities at the right times in the right order against the right kind of opposition that your squad is capable of beating - those are all character building skills and tactical skills, which is why for instance you will still sometimes see people losing in arena with a G12 maxed JKR because he's only got 160 speed etc.
There's just as much skill in SWGOH however the game model has made it so that you don't truly benefit from your individual character building, squad crafting, or tactical skills because people can just buy their way to stronger and stronger characters (and gear) that more often than not you can just bludgeon weaker FTP players with, generally regardless of how utterly stupid the pay-to-play person's tactics or mod decisions are.
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