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8 years ago
"UltimateSeaDog;c-1104097" wrote:"NicWester;c-1103783" wrote:"Tuftedpaper85;c-1102921" wrote:"danflorian1984;c-1101117" wrote:"Tuftedpaper85;c-1101098" wrote:
I haven't seen either of these teams in my arena shard, but I haven't a feeling the biggest reason they appear underwhelming is because of a certain character that exists in almost half of arena teams being able to apply aoe daze
Also that they're hard farms and so people don't want to invest in them. I don't think anything really needs to be done "fix" either team, because they're still strong teams, they're just neutered by maul
Sure, because those teams have every thing they need to defeat triple cleanse teams, especially the troopers and their aoe vs Rex leads. Anyway in my shard Zaul is almost extinct and still there aren't Phoenix or IT teams, so, at least in my shard, your feeling is wrong.
You can make a competitive (top 20) using mostly reworked troopers and Phoenix. Just because they're not meta-shattering like Zaul or triple cleanse doesn't mean they're not good
The average player who posts on the forum is too dumb to consider top 20 competitive. Hell, top 500 is still the top 10% for the typical Arena shard...
Double hell: There's a whole lot more to the game than Arena rankings.
Too dumb? More to the game than arena?
Are we playing the same game?
Top 10% is competitive.
Arena is a co-equal part of the game along with ships, galactic war, raids, mod challenges, cantina, events, and even just the regular light/dark board. If a character is bad in arena, they aren't useless, they're just useful somewhere else. Sometimes that usefulness might be limited to leveling up--a character that you get early and use for a little while, then set aside. Sometimes that usefulness is really niche, I zeta'd Qui Gon because I wanted to 3-star the Baze and Shoretrooper nodes.
Release cadences give silly people a silly expectation that every release is going to shake the game to its very foundation. Stop being silly.
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