Character Idea: Darth Marr
Inspiration: Stalwart Sith Lord of the old republic who defended his empire for the prosperity of its people, as well as befriending the likes of Satele Shan to stop Darth Revan's resurrection of the ancient sith emperor Vitiate.
Unit name: Darth Marr
Alignment: Dark Side
Tags: Attacker Sith Sith Empire
Relic Amplifier: Tulak Hords lightsaber
Attacks and Abilities:
Basic: Dismember
Deal physical damage to target enemy while doing 10% damage to targets max health.
Special: Corrosive Arc
Marr unleashes force lightning, damaging all enemies while also inflicting shock and ability block. Additionally, the strongest and weakest enemy are inflicted with healing immunity and expose for 2 turns. All allies recover 2% health from damage dealt.
Leader: Preserve The Empire
All allies have 20% critical avoidance, defense and health steal. Afterwards, whenever an ally attacks out of turn, they gain 2% additional critical avoidance, defense and health steal (stacking max 100%) until the end of battle. Sith Empire allies are immune to turn meter reduction.
Unique: The Dark Counsel
Marr has 50% defense and tenacity. Whenever he takes damage from an enemy that attacks out of turn, they are inflicted with 3 stacks of damage over time, this is doubled for jedi enemies, tripled against sith enemies.
Unique: There is only the force...and it has a plan
At the start of battle, if there are no Galactic Legends and the only other ally is Satele Shan:
Marr gains the Old Republic tag, Satele gains the Sith Empire tag.
If Satele Shan is the leader: whenever her health falls below 25%, Marr assists and his cooldowns are reset.
If Darth Marr is the leader: whenever his health falls below 50%, his health is equalized with Satele, then she recovers 5% protection from damage Marr recieved.